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Know Your Limit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #81 | 2.667 | 2.667 |
Use of the Limitation | #88 | 2.556 | 2.556 |
Enjoyment | #88 | 2.333 | 2.333 |
Overall | #89 | 2.528 | 2.528 |
Concept | #94 | 2.556 | 2.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Jorik Cronenberg
Software used
Godot, Blender, Emacs
Use of the limitation
Well this ones up for interpretation :) but you can control the spawned objects (that's kinda the environment)
Cookies eaten
20 (not regular cookies, but like chocolate crisps)
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Comments
This is an awesome idea that I think you could turn into a really unique game
Suggestion for the future: Instead of giving the player one instance of the object that they have to pick up and fly around the truck, maybe give the player a piece of paper with a blueprint of the object and some measurements. Like a drawing of the sphere that says something like “1/3 of actual size”. If you give the player a simple tool like a ruler, you could add a lot more depth to the gameplay.
Also, I feel like making the player fill the truck up is just tedious and unnecessary. Maybe it’s just because the current character controller doesn’t work well for the task. It might be better if you have each object spawn on top of the truck and the player just moves it along the X and Z axis and just chooses where it’ll drop.
Thanks for the feedback! :)
All very valid points and something like just giving a blueprint and more tools are very good ideas, thanks.
Regarding the tedious loading of the objects. This is something i also realized very quickly (that's what prototypes are for :) ). However in this short timeframe all my time was spent with just the implementation of the basic prototype I had in mind and I didn't have time to focus on game design. This is definitely something that I would improve in the future.
Fun game!
Thanks!
it could cool if you could open truck's back and enter on it to place blocks carefully
Thanks for playing! :)
Yea that would be nice, though you'd have to have an alternative method also, since this wouldn't work with the balls. The flying was more of a rushed solution since anything else would have required more time.
nice! It took me a while to figure out the mechanics, impressed with the physics and clear graphics , keep it up!
Thanks for playing! :)
Yeah unfortunately I was very time constrained, so I couldn't implement a more intuitive tutorial.
Crashes Google Chrome
Oof :)
Do you have specifics? Does it just outright crash? I haven't had any crashes on Chromium and Firefox.
All good, crashes mac on google chrome just a spinny circle:) nothing else.
Mhm a friend reported the same problem. It appears to be more of a godot issue with WebGL, so I don't think I can fix it easily.