Play Wizzy TicTac Boxes
Wizzy TicTac Boxes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #28 | 3.714 | 3.714 |
Use of the Limitation | #34 | 3.619 | 3.619 |
Overall | #35 | 3.500 | 3.500 |
Concept | #35 | 3.619 | 3.619 |
Enjoyment | #54 | 3.048 | 3.048 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2, Me and Patrizio Pesce
Software used
Unity, Aseprite, Photoshop
Use of the limitation
We used the limitation of "limit" considering it as a time-limti for the player/wizard to use his power in the room. So if he finish his time power he cannot continue to use it uneless he restarts the level. The limitation to control environment is that for finish level theplayer has to drag with mouse the crates in the room to reach other points, like going on the lava, take gems, or going more up.
Cookies eaten
I eat 6 Gocciole and 20 pan di stelle, my friend only candies.
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Comments
I enjoy the concept!
Thanks for playing and for the feedback!
Nice game, there is a bug, sometimes when you walk the sprite flips and the character walks backwards.
Thanks for the feedback! Is intended! The little wizard always face the cursor!
Great work, as other people have stated, i kept doing the same thing - basically a starecase. What if you added gravity to the boxes?, so if you do that, itll top it over, it would make it much more difficult (eventhough i think its difficult as is).
Good Idea, the fact is that we wanted to "limit" only with time and the gravity is off only during the magic power.Thank you for the feedback!
Thanks for the feedback!
Nice game and level design:)
Thank you!!
Thank you for the feedback!
Really interesting use of the limitation! Limiting the amount of time spent moving crates was a nice way of encouraging players to think before they made a move. Music was interesting and seemed to work. There was one instance where I was able to force a stack of boxes to move into the ground, thereby making it shorter. I don't think that was intended. Nice work though!
Thanks for playing and for the feedback! We did our best to avoid that things, we may will improve the game tho!
It was really fun but I often found myself stacking the boxes the same way every time.
Thanks for the feedback, we maybe will improve it!
The mechanics are marvelous (Good game)
Thank you!
Really A fun game. The mechanics are great too. Keep it up !
Thank you for the feedback!
Lovely game! Only thing I would have to say is the fact that sometimes the crates fell through the floor, but other than that it's a well made game, nice job!
Thanks for the feedback! Oh, it didn't happen that while we were developing ( the creates falling)! I will check!
Awesome graphics and use of the limitation! reminds me to the lemmings game lol, funny game, great work!
Thank you for playing and for the feedback! For the graphic assets you can check the credits !
https://play.google.com/store/apps/details?id=com.sadpuppy.lemmings&hl=it&gl=US This? if so, thank you so much!!
Amazing graphics and great mechanic for the limitation!
Thank you! For the graphic assets you can check the links in the credits!
Thank you so much, all the assets are taken from free assets online by other people, in case you wanted they are all in the description!
The pixel-art and gameplay is cool, but the music is very repetitive
Thank you for the feedback!
Thanks for playing and for the feedback!
One of the best I've played so far! I like the idea of changing your level while you're playing it and the art is cool!
Thank you so much !! All the art is taken from free assets, the credits are in the description in case you are interested.
Thanks a lot!
It’s interesting to see this, haha. I made something with same mechanic but with unlimited moves and limited by enemies. Good entry and nice art btw.
Thank you!! In these days me and my friend Patrizio will try to play and rate every game, so now I am curious about your work!!
Thank you for playing and commenting! For the art you can check the description for the credits!