Play 3d-puzzle
Kill the Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #77 | 2.887 | 3.333 |
Use of the Limitation | #81 | 2.742 | 3.167 |
Enjoyment | #87 | 2.454 | 2.833 |
Overall | #92 | 2.562 | 2.958 |
Presentation | #117 | 2.165 | 2.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Aarav Rakshit
Software used
Unity game engine
Use of the limitation
I made 2 players who you control together and you have to kill one of the players
Cookies eaten
0
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Comments
For a 12 hour game, not bad! I did find I few things like the movement speed is a bit high, as well as you can just walk through most walls. However, nice concept! Sound design is very good and... darkness be looking kinda... SUS. Nice job!
Thank You so much for your feedback. Yeah I actually spent less time on the Player Movement . So, its a little wonky. Thanks again for liking my game.
Nice logic game. i couldn't get the green cube on lvl6 bcs the shelf is too high or im just bad at games xd. The movement is too fast, maybe add sprint next time. Sound is also very good.
Hi . Thank you so much for feedback . Actually, Sprinting is there in game by pressing shift . I have posted a video in itch.io page of how to pass level 6. You can see that and try again level 6. Level 7 is very fun.
The limitation is implemented well into the game, and the overall game is decent. My only issue on the game is the platforming; sometimes the character jitters especially if you are near anything while jumping which results in some softlocks in controls
Thank you for the feedback. I actually coded the player movement with transform.Translate () . Not Rigidibody.velocity. This is why you might face these issues . I will definitely look into it. Thank you for rating.
Very interesting mirroring mechanic this is a cool way of doing the limitation
thanks for feedback. I am glad you liked it
I think you have a pretty good concept here, I specially like the ambiance. The main problem right now is the platforming. If you get close to anything while jumping, your character starts jittering against the wall or the platform and this causes issues like not making a jump, or wall running, or weird situations where the enemy cannot mirror your movements correctly and you have to brute force your way to the solution.
Thank you so much for the Feedback. I will look into it.
Game is pretty good and chill to play, but there's one big problem. Jumping to the higher places feels weird and sometimes impossible. Level 6 is a good example for that. I'm not sure if it is even possible right now because of how high you need to jump.
Hey ! Thank you so much for the feedback. But, you can actually pass the level by sprinting and jumping quickly into the green cube. For example - Look at my vid that you can download in the itch.io page for my game.
Hi ! Please rate my game.