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DoctorLeaf

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A member registered Aug 18, 2021 · View creator page →

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the quit button ';-;

so mean

....how

Ty, btw there is a volume slider int the bottom corner of the main menu.

This game deserves a grammy award.

The tools that you are meant to use for each damage are displayed in the help menu (Theres little icons next to the tool-tip showing which type of damage goes with which tool). There is alot of mouse clicking, next time I will make sure to dial it down a bit. Thanks for playing!

Good game. I love the art and style. The concept is also really good! One thing I found and 100% didn't exploit (trust me) was that you could glitch out how much iron is in the truck. If you hold the iron and then spin around really fast then it can glitch out and count as 2 iron. Other than that a solid game and highly enjoyable. If you added more furnaces and steps, it would be a really good multiplayer game.

Good concept and great execution. It took me a while to understand what your meant to to, I thought I was missing like an interaction key. The physics and movement feels really good and I like how It gets harder as you go on. Great job

Hi, your meant to use Left-Click to grab and hold items, then Right-Click to interact. some damages take more interactions than others (eg you need to hammer dents 8 times or it will turn into a crack). Its not really possible on trackpad (if thats what your using)

In both terms. You could try add an easy-mode, where theres less trains or smaller maps, yet still the current level of difficulty works well!

Very difficult. The game could use some contrast between elements such grass and elements such as the houses, junctions and stop lights. Really good and original concept. Well done!

I thought of swapping them around but didn't end up doing it. I should probably name the help button somthing like tutorial aswell... oh wel

The water physics work really well, nice job! It would be helpful for if, when swimming, the hitbox of the player would adjust to match as I found myself getting stuck during segments without realising why. Nice job!

If you click the help button, it shows a little UI of which tool goes with which damage type. I was going to make them all hold, however having most of them spam-based means that its alot less waiting. The welder did have to be hold logically tho. Thank you for playin

Really nice graphics. I felt like the rocket boots stopping after a few accelerations made it rather irritating. Maybe, make it so that instead of fully stopping, you just move incredibly slow. The sound effects and music are really nice and well implemented. Good job!

Good job! I really think this fits well in the implementation. Could have done with some ambience like the player breathing. I like the realism with the risk of ascending too fast. I noticed some of the assets weren't fully drawn, but that's highly understandable. making drawing and submitting a game in just 72 hours is really hard. The UI also looked really nice with all of the meters in the top right. Nice job!

I had an idea for the music speeding up the lower health you had, but it ended up not working and being rather repetitive so I cut it out. The controls are rather weird, I debated having right-click being pickup and left being interact, but ended up just leaving it in its current state. Thank you for playing, im glad you enjoyed it!

Very fun! I felt rather threatened by the title stating "RATE FAST OR EXPLODE", so I was sure to click on it and play. The art is really nice. For the putting the correct items in the right place, if you moved your mouse too fast, it would let go of the item, not the best for a time pressured game as i constantly had to go back and fix it. I didn't see the phone in the cut the correct wire game, so i just chose at random most of the time. Really good implementation of the theme.

I can't say that you have the rights for the music in the game, however free bird is very fitting. It looks quite nice and the camera shake really adds to the impact. There is an inconsistency between which art style is used, with the glowing boxes, pixel art ship, and background, maybe for you next jam, try and pick just one of them. Really fun and chaotic game, although it seems rather hard to die (maybe im just to amazing). Well done

Very nice. I really love the concept. the controls are intuitive. For the ship, I found that you can stick at the top for most of the game. I don't know if that's just my luck, but you may want to make the position of meteorites more random (if that's possible) maybe make it so its rare for 2 meteorites to spawn sequentially behind/in front each other. Great music and art style. Also i love how the green zones constrict the longer you go on. Overall, really well made, good job.

Hi, you webgl build seemed to fail (one thing you could try is building for development mode, that sometimes fixes it when your in a hurry). Anyways I tried the windows build and it worked flawlessly. Beautiful art style. Some of the hit boxes for the items are really difficult, especially when trying to put things in the boxes. The clock could do with a visual cause I didn't realise you could click on it xD so i was just scrambling for time. Got a full storyline, so well done on that for making it during a Jam! I Also really like the concept. good job

Nice concept! Personally, I think adding some sort of timer to the creation aspect would help the "Under-Pressure" theme of the Jam. Its very original as well and well made. The snake game has layers of polish I didn't expect from a game jam, and you made 3 games in one! The music restarting after every choice does get rather irritating, you may want to stop it from restarting every time. Overall, well done!

I really like the concept! The style for the game is really nice, with the code blocks. they are rather hard to read at some points, so maybe increase the texture quality. Not at all complex with a well put together game loop that really easy to understand. Not sure that the chiptune sound-effects fit right, yet still, well made. Good job!

The art style is really good! I found it rather hard to figure out what to do at first, but I eventually got the hang of it. good job!

if you really think its work it!

yeah the problem with waiting it out is... you cant actually idle the game because it only runs when its tabbed in (not meant to be a thing). Also you have to water your plant every 3 minutes aprox... I was told it needed gameplay so i made it absolutly fun!

Dont get your hopes up xD, its not much

You beat it? Well done!!

Thanks for playing! after the jam is over I will add some fixes and accessibility options :)

thanks :

Thanks for playing it. I felt like I should add checkpoints however I also didn't want to make anything to easy lol so I added temporary checkpoints

Pretty satisfying game to play, however, I didn't think that there was a major difficulty. Maybe you could try adding some randomness to the conveyor if you decide to continue this game! Satisfying sound effects and some nice pixel art. good job!

Doesn't really fit the theme of poison from what I can see, but it is optional so that's ok! I like all the particle effects and the movement is quite good. Nice game! I like the backstory as well, its quite funny :)

Really nice game! Reminds me of Sort the Court! Relaxing with a clean art style and calming music. Nice work

Cool game loop! I like how there is a range of different ingredients, and that some of them can mutate giving bonuses! Really good art style as well as intro sequence. I like the music and I think you did a great job! I also like how you fit the project into the limitation. Well done!

I am also now officially a Sigma Giga Chad Pro Gamer. Its a really nice concept and quite fun! I don't see the need for the player to point towards your mouse, however, its still a good game. Nice work!

There are checkpoints everytime you complete each minipuzzle. Also, I have played you game already :) Thanks for playing my game

Nice controls! also really good art style as well as a good soundtrack. The story fits in well with the theme and limitation and the cutscenes are really well made. It may just be me being bad at video games, however, I find that wall jumping is difficult, especially when there is a roof above you.

Great execution for a potion making game. would have been nice if the potion sprites had hints to what they do to a potion. Quite tricky but still fun, good job!

This is epic! I would recommend building this for web if possible as its really fun. Its addicting and I really enjoy playing it. Amazing soundtrack and art as well as a cool mechanic for movement!