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HYPER: Darkness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #84 | 2.475 | 3.500 |
Presentation | #91 | 2.475 | 3.500 |
Overall | #107 | 2.431 | 3.438 |
Use of the Limitation | #111 | 2.298 | 3.250 |
Concept | #116 | 2.475 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
elgat0 - me
Software used
Godot Engine, Piskel and Medibang Paint
Use of the limitation
Shooting a bullet takes a bit of your energy. The lower your energy the worse your seeing is. When you have 0 energy the darkness will eat you.
Cookies eaten
Unfortunately zero. But i had a cheeseburger.
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Comments
Wow, really impressive for a 12-hour game! You got skill - doesn’t matter if it’s inspired by another game or not. Graphics and audio are awesome, the levels are well-designed, movement could be a bit better, but it’s good enough. Cool parkour game overall!
One problem I noticed is on the 3rd level you have less energy than there are turrets, so it’s impossible to complete. And it also would be nice to have a “Next Level” button so you don’t have to go to the main menu each time. Also I noticed that the timer in game is slower than real time - my guess is that you don’t use delta time in your time calculation, but it’s just a guess. I’d do it like this:
I also liked your devlog! Very incredible to develop games at your age, especially of such good quality.
Fantastic job on the game. I wish you success and all the best. :-)
Omg thank you so much! Also thanks for the solution on the timer i had a problem with that and couldn't figure it out so its great that I know how to do that now. Well thanks so much for the comment and I wish you good luck on your game dev journey.
I want to like this game but I can't. I love the movement and that you can run on everything but the difficulty is way to high for me.
Yeah i thought that would be a problem but still thanks.
I think the game has potential, if of course to fix/refine some details
Thanks for the review! I may update the game in the future.
I liked the idea of shooting the objective at the cost of vision loss (shoot = darker screen)
Very well-design stages but unfortunately, the wall run mechanic can be easily exploited therefore can use shortcuts without even using the white walls to wall run.
Nevertheless, it is a cool enjoyable game :)
Thanks!
I only had 12 hours for this so please dont hate.