Thank you so much for playthrough and especially for record!
I will definitely try to take all comments into account in further work on this project.
As you can see from the title, I finally played all the games and rated each one (which I did for the first time in all the time that I participate in game jams). The proof is attached below.
That's all I wanted to say, so thanks for your attention (but honestly, I'd be glad if you'd pay a little attention to my game)
This game was able to bring me to some emotions. I will just highlight some points from my observations:
So far, I have only two ideas of what can be done with the camera:
The idea of the project is interesting (I have a similar one, but in the first person), but the realization is so-so. I will highlight a few points:
Upd: a quick restart feature would be very helpful
The idea is not a bad one, the implementation is so-so. I'll just highlight some points:
Overall, a good game (my record is 228). There are several points that I would like to mention:
The game left mixed feelings (I only stopped at the 3rd wave). Below I will just list some points that I have noticed:
One of those places where enemies get stuck:
Some remarks:
Some remarks:
- The main camera is close to the character (it is worth shifting by 100-200 units)
- Probably it was a mistake to make a first-person camera attached to the skeleton of a character (it's difficult to navigate, aim, etc.)
- It's almost impossible to aim for correct shooting
- Perhaps it is worth prohibiting movement when switching to the camera from the first person
- Medkit does not restore health (Condition - is it health?)
In general, it could be an interesting survival-horror, but definitely not metroidvania.
The game has good graphics and an amazing sound design, but still there are some notes:
Thanks for the feedback.
I do not exclude that I could have fps instead of metroidvania (from this genre, the game has backtracking, which probably does not always work, and the inability to get to some places due to the lack of codes, visiting which is optional).
Unfortunately, due to the fact that I had to redo the locations from scratch in another setting shortly before the end, the environment turned out to be too monotonous.
Not bad
I really liked the soundtrack and graphics in the PS1 style.
And what I would like to note:
1) It is probably worth increasing the walking speed
2) It is worth removing the opportunity to get behind the map on the slope before entering the facility
3) If you die in the water, then after respawn you begin to suffocate
Please rate Explore - https://itch.io/jam/metroidvania-month-16/rate/1576019
I have put a lot of effort into development (like many on this Game Jam), and would like to get feedback.
At the time of publication of the topic, my game is rated by 3 people.
Thanks for the feedback.
Regarding telekinetic - this is an exploit, if in the future there is a desire to work on the project, I will try to fix it.
Matter is needed to create weapon forms (spectrum, outbreak and others) and mods for these forms (you can create 6 mods for one form). You can get matter not only from bosses.
Weapon forms - is not abilities
Unfortunately, the game does not fully correspond to the metroidvania genre, for example, backtracking is partially present in the game, as well as there is almost no non-linear increase in the complexity and interconnectedness of locations.
No, all screenshots are taken in the game. The green and red glowing boxes are indicators above the doors showing whether the door is locked or not. If there is no indicator, then the door is a decoration.
Yes, the game is really dark in places, so I added a flashlight. Since there is no tutorial in the game, the next moment probably needs an explanation: the door at the back (which gives a message to return here later) is the end of the game, now it is closed and you need to kill 3 bosses to open it. Now you need to go through the open door and you will find yourself in a large room with 2 closed doors. You need to climb to the elevation in the room, there will be a terminal. When you approach him, those doors will open.
Also: press Tab while next to the terminal and you will save the game. While in the inventory next to the terminal, you can modify weapons, create new ones, and create upgrades.
If you have questions, don't hesitate to ask them.
P. S. In the screenshot below, you can clearly see the terminal on the right.
Can I submit my project late?
Project page: https://none-yaroslav.itch.io/explore