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Hue Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #8 | 3.833 | 3.833 |
Overall | #17 | 3.646 | 3.646 |
Use of the Limitation | #20 | 3.611 | 3.611 |
Presentation | #33 | 3.667 | 3.667 |
Concept | #39 | 3.472 | 3.472 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Tenzin
Software used
Gdevelop Piskel
Use of the limitation
Each level is random. The color scheme of the level changes each level.
Cookies eaten
0
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Comments
good job this feel polished and rly fun. being able to destroy the environment was smart and adds a lot to the game, and that little bit of screenshake rly makes it satisfying
Nice game, from graphics/animations and music, plus I really like the screen shake effect. And the controls are crisp. Good job!
The map generation is really basic, but I like the polygon feel of them, despite clashing with the rond player. Their color scheme are also pleasant.
The gameplay is solid, but became a bit boring to me after a while. I like the look of the enemies, with them being blobs and all. Though their shape is a bit rough and once again clashes with the round objects.
Also the game quickly begins to drop frames after a few levels, I'm guessing because of theamount of enemies and the need to recalculate their shape.
Overall nice :)
I liked the organic feel of this one, and it was impressive how they would collect into larger blobs. Nice work!
^v^ McStebb