Thanks! It's one of the first few prototypes I made while learning
devbymarc
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Nice theme implementation, I like the little story behind the game. Cool art and music it complement each other very well. Looking at images from the game page itself, I think the UI elements are messed up a little bit upon building, as I can't see any of the text, and some bugs here and there, but that's always a part of a jam, but overall I really like the whole idea of this game. Great job on this one!
Tip: next time if you can make a web build that would be a huge plus as players prefer them over downloading a game
Fun charming game! Cool art & animation. I do like having a little timer as It adds more spice to the gameplay. Just one thing, the crew impeding the player movement when they are close together, I don't know if it's intentional, but other than that, it was an awesome game. I had so much fun playing it. Good job!
Thanks for playing. It's just a small little game, and I'm glad that you liked it. Yes, that's one of the pointed out concerns. Since you really cant see what's happening/obstacles down below, I think having maybe some arrows pointing in the directions where the player needs to move would certainly help.
I'm not trying to sound like I'm covering up my bad drawing skills :D but yeah, the game kinda gets some inspiration from brackeys with the use of basic shapes and some lighting. I intentionally made the game as simple as I could and let the post-process effects do its thing, which I think turned out pretty well, I also believe adding player animation would have elevated the game even more, but I went too basic with this one and ditched them.
To be honest, I don't really have the chance to playtest for other players, to get some quick thoughts about the game. But I agree that camera panning and signs would have been beneficial to players. And for the checkpoint, I'm debating with myself whether to add it or not, as I feel like maybe the game is too short on having them, but you also pointed out some reasons why the game should have them. As the player's input would always be crucial in making a game a lot better.
Thanks for all the feedback, Steff. That's why I like joining game jams like this, we learn so many things in the process.