Thank you! We're glad you enjoyed it. :)
^v^ McStebb
Howdy!
We are @DandyMcStebb and @Candleh3arts. McStebb speaking.
We decided to combine my programming hobby with my partner's art skills to create a fledgling game studio. We completed a couple of game jams and have some bigger projects in the works. Candle has a soft spot for retro horror, so I can imagine a few of our projects will be themed around that. We look forward to our future as game developers!
^v^ McStebb
I really liked this! The interactivity of maintaining the drill was really satisfying and added a lot of urgency to the game.
A couple of times I tried to do preventative maintenance, such as when the battery died I would try to refill the fluid levels, but noticed that they were only "Full" or "Empty".
This was a clever design choice to prevent me from working ahead and defeating the game's primary urgency mechanic, so well done there haha.
Overall I really enjoyed this. Very atmospheric and the chunky feel of the drill made it satisfying to interact with.
(Spoilers!)
Also, the creature at the end was friend-shaped.
There was actually a plan involved to draw a bobber at the water line, but I couldn't figure out the complicated math involved in making sure it was always in the right place relative to where the fishing line (which is a purely graphical thing and has no physics) meets the water.
I'll probably try to include it in a future patch.
Thanks for the feedback!
^v^ McStebb
Nice game! A simple change that could make this game much easier & more enjoyable would be to allow the player to strafe in the air. I could jump and then adjust to land where I need to. Trying to line up running-jumps from the ground is pretty challenging.
If you like it the way it is, maybe consider adding a lower difficulty level? Just a thought!
Well executed concept nonetheless!
^v^ McStebb
That's okay! You're encouraged to take the entire day to experiment with different baits&fish to see what works, so continue fishing even if you catch all three from the list.
Granny will give you hints occasionally.
It's definitely not your fault - The game is a bit difficult at first.
Thanks for playing!
^v^ McStebb
You're encouraged to use the whole day to experiment with bait & fish combinations, even if you catch all 3 early.
Also; keep an eye out for Granny to give you hints! She'll give you 2-3 hints a day, usually.
I will concede that hooking the fish is kind of inconsistent and hard to feel out, so if I continue to support this game I'll probably tweak the minimum hook distance.
Thanks for your input!
^v^ McStebb
As in it broke up the momentum of the gameplay because I would have to stop & wait for my jump to charge to progress. A double jump would allow for more fluid movement through the level.
BUT: I also observed that it helped enforce the objective, because it would eat up your time and add urgency to you hunting for life-giving flies. So all-in-all, it's probably a good addition.