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Before waking...'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #8 | 4.000 | 4.000 |
Use of the Limitation | #24 | 3.556 | 3.556 |
Overall | #35 | 3.417 | 3.417 |
Enjoyment | #61 | 3.111 | 3.111 |
Presentation | #71 | 3.000 | 3.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Laptopcoder 11(me) for art and programing.
Software used
Gamemaker Studio 2
Use of the limitation
The game is a 1 screen roguelike so each playthough is different due to the enemy placement/type and ability choices after each round, there are 4 main very different playstyles that I tried to incentivise (making each playthough more unique), I was going to incorperate the limitation more by having each playthough have a random change to the game but I ran out of time to do that.
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Comments
It was a funny experience. I didn't know I could shoot at first, so I kept dashing into the blocks and dying. Once i knew that i could shoot the game was more fun :D It was a bit difficult but still fun.
Decently challenging and great mechanics. I liked the numbers and varieties of enemies. Fitting three different functions into the mouse isn't something I would ever think to do, but you pulled it off well!
I liked the variety of abilities too and how they all have some mechanic which matches their thematic name, a super interesting use of the limitation, I wish I'd thought of it :)
Really nice mechanics! Nice job!
The framerate was slow on WebGL but very interesting mechanic and fun gameplay!
Pretty cool gameplay, I enjoyed lining up the quad shots! And I like the nice range of abilities.
Cool & engaging gameplay. I really liked that all of the ability upgrades were themed after dream-states.
^v^ McStebb
Solid well made roguelike.