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OnePunchSailor's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #72 | 3.337 | 3.500 |
Presentation | #141 | 2.479 | 2.600 |
Overall | #153 | 2.431 | 2.550 |
Concept | #175 | 2.193 | 2.300 |
Enjoyment | #193 | 1.716 | 1.800 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
+UltraInt
Software used
Gdevelop5
Use of the limitation
Player Can Destroy Everything In One Hit Enemies Can Kill in One Hit
Cookies eaten
4
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Comments
Fun game))))
Looking at the comments, I trust I don't need to mention the hitbox. X'D
The graphics were nice and it's a decent concept, but I do wish the music didn't reset everytime I died though; because I died a lot due to the awkward hitboxes, and the constantly resetting music made me kinda irate. :/
I did make it to the end, at least!
This is my first time creating a hitbox system in a game using melee attacks that's probably why its so trash
I will just have to git gud for the next project
Oof hitbox
Player and enemy spritework are good, Enemy hitboxes are confusing, attacks take too long to work, and theres no feedback on death.
Player and enemy spritework are good, Enemy hitboxes are confusing, attacks take too long to work, and theres no feedback on death.
good game, maybe the colliders could be a little better placed, but it's playable! good luck at the jam!
Hello, and congrats on your submission.
The enemy hitboxes were way too big for their size, and our character's hit animation is very dodgy - sometimes it doesn't work, and when it works, it has a long wind-up, making it really hard to actually connect your attack & hit the enemies.
I was able to jump over the enemies in a few levels, but I stopped playing at the level where you encounter the cannon, due to the aforementioned hitbox/attack issues.
If you fix those issues, there is a good, playable game in here.
-Cheers!
The game was amazing!! I hope you can make the hit boxes a bit smaller. All the best for the jam.