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MagicBeachBall's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #29 | 3.789 | 3.789 |
Enjoyment | #49 | 3.316 | 3.316 |
Overall | #55 | 3.368 | 3.368 |
Concept | #63 | 3.368 | 3.368 |
Presentation | #99 | 3.000 | 3.000 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://bigwee875.itch.io/ https://itch.io/profile/azemazer https://www.artstation.com/william_pak https://joelwmatthews.itch.io/
Software used
Unity, Substance Painter, Blender, FL Studio, Clip Studio Pro
Use of the limitation
The ball bursts in one hit.
Cookies eaten
0 (I did have several ice creams though)
How was your experience with Mini Jam?
It went great! Was fun including a few game design tricks & ideas into this one.
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Comments
I enjoyed it a lot, a little frustrating but good at last
Woahh!! The game was interesting!!
Had a lot of fun in the first level<3
Good luck with the jam I hope you like other games in the jam too<3
Very nice. Trans pride
i really had fun playing this game, the pirate ship is very sweet and the leveldesign is awesome !
This game was unexpectedly hella fun! I love the floaty controls, they allow player to speedrun the game throughout the skillful use which is what I'm all down for! Unfortunately, I for the life of me couldn't figure out where the second half of the key is supposed to be. A shame really since I really enjoyed this one!
Hello everyone! Glad that many of you are enjoying our game, but it seems the goal is somewhat unclear, and it was not our intention. To win, you must collect 2 halves of a key in order to unlock the door to the treasure room (near the back of the ship next to the ladder/stairs). Some of you have managed to reach the end of our obstacle course and collected a floating golden object, which is one half of a key, but the other half is hidden somewhere on the ship.
Hint : You can see it in the screenshot with the entire ship.
I really like how the limitation and theme was incorporated into the art and gameplay. Probably the best usage of the limit I've seen yet. The graphical effects were nice also
The gameplay feels floaty; I had a really hard time controlling the ball. Atleast the physics were fun, I tried absuing to skip certain section but was too bad for that.
The music is alright, have nothing to add
Overall pretty good :>
Nice job! I made it to the other side of the ship, but i wasn't sure how to progress. I had fun!
I like the mechanics of the game, the way that you used the limitations is very good, but i didnt new what did i need to do so i just explore the boat, good entry
I really like the concept and the setting aswell. Unfortunately the physics felt a little off. But besides that it was really enjoyable. Would love to see a multiplayer version xD
Love how you used the theme and use of limitation! Also great setting, love the ship aesthetic. I had trouble with the mouse rotation on the camera though
I got to the end of the ship, using a massive skip. (Go right at the start and fly ;) ) I keep dying after I grabbed that sickle (wand?), though - why the ball comes to a complete stop when we pick it up?
The ball isn't the most nimble thing around, considering its fragility... It maneuvers like it's made of lead, but it looks like it will (and does!) pop in one hit - which was the jam limitation, yeah.
When I first played the game, the mouse didn't get captured, so my camera wasn't working fully. It got fixed on the second playthrough, where I've gone fullscreen.
And the camera... well, those objects keep snagging its hit probe, so... pretty hard to control that one. If you consider working on this post-jam, I'd recommend working on a system where the large objects between you and the camera gets faded/hidden. This would allow you to have a complex maze like this, as well as a nice, usable camera.
Thanks for your game! Cheers!
Thanks for the complete review :)
Pretty fun, I just can't hold my pace so it got too hard for me :D
loved finding little skips here and there, and flying above everything! got the thing at the end of the ship, but didn't know what it was :/
had a lot of fun bouncing around! nice game :)
Very Fun! The amount of traps were very treacherous but easy to jump over with the right collision. Good Art and music.
Thanks!