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Criteria | Rank | Score* | Raw Score |
Respect of the limitations | #7 | 4.833 | 4.833 |
Graphics | #11 | 2.500 | 2.500 |
Music | #13 | 1.500 | 1.500 |
Overall | #13 | 2.264 | 2.264 |
Sound effects | #14 | 1.500 | 1.500 |
Game design | #15 | 1.500 | 1.500 |
Game play | #15 | 1.750 | 1.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
myself and A COOKIE ARMY HAHAHAHA
Software Used
unity and piskel
Cookies Eaten
WHY WOULD I EAT MY OWN KIND
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Comments
Took a long time to spawn the enemy, and I had to hold the fire button to shoot which made me think at first I was pressing the wrong button. Not sure what to do other than shoot at the corn. >_>
I liked the main character and was able to figure out that it was corn. For some reason the enemy would spawn behind me and I could not win, unless I can walk through the corn before they are red. Overall there seemed there was no objective.
Unfortunately, a ligma-ridden corn won't save this game. The game is buggy and not that much fun. For what it's worth, it has no text and is relevant to the theme, so you get points for that. I think the game play is the bit that needs the most work.
I think this game needs to be faster. As it it, the corn spawn way too slowly and the game gets boring quickly. Sound effects aren't essential, but would really make shooting feel more impactful and fun. Some goal for the player is also needed; as it is, there is no reason to play on.
So far the bugs I've found:
Sorry for being so harsh; I'm only trying to help you improve. Good luck! :)
Thank you for being honest. Also thank you for giving me tips on how I can improve.