I hope so too! And let me know if you need custom music. :)
Retro Indie Josh
Creator of
Recent community posts
Hi! I’m Josh, and I make music & sound for games.
My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror.
I’m up for using FMOD to implement cool sound design, and I can even set it up if you’re using Unity, Unreal, or Godot. It’s a little trickier with other engines but there are some options out there to try. Worst case scenario we just do it the old-fashioned way. :)
I’ve been jamming for over a decade and hosted several dozen of my own, so I have experience across the board with game design, programming, a teeny tiny bit of art, and of course, audio - which is where I’d like to keep my focus.
Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do. I most recently did audio for Gravitas and have a commercial credit in Domino House (itch and Steam).
Interested? Let me know here or on BlueSky or on Discord (@RetroIndieJosh) or by email.
Thanks!
Hi! I’m Josh, and I make music & sound for games. And I really like pizza.
My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m in the process of figuring out FMOD, which is really cool, if you want to use that.
I’ve contributed to several jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam). I also made the OST for Domino House.
Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do.
I’m mainly looking to do music and sound design, but I’m willing to write the code if I find a cool artist to work with.
Interested? You can:
- drop a message here with how I can contact you
- send an email: retroindiejosh@8bitstoinfinity.com
- message on BlueSky
- message on discord @RetroIndieJosh
Thanks!
Hi! I’m Josh, and I make music & sound for games. My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m in the process of figuring out FMOD, which is really cool, if you want to use that.
I’ve contributed to several jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam). I also made the OST for Domino House.
Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I do.
I’m mainly looking to do music and sound design, but I’m willing to write the code if I find a cool artist to work with.
Interested? You can:
- drop a message here with how I can contact you
- send an email: retroindiejosh@8bitstoinfinity.com
- message on BlueSky
- message on discord @RetroIndieJosh
Thanks!
Hello, everyone! I’m Josh, and I make music & sound for games. Composing for an RPG is one of my ultimate dreams, so it would be awesome to get involved in this jam.
My styles cover chiptune (8- and 16-bit), electronic, orchestral, ambient, and horror. I’m well-versed in FMOD (although I know that may be a stretch for RPG Maker), but can also do normal loops to drop into the game.
I have contributed to many jam games including The Cog with No Machine (Metroidvania Month 23), Deep Diver (Ludum Dare 48), and Antlings (Stay Safe! Jam), plus the commercial release Domino House.
Listen to my Soundcloud portfolio or YouTube demo reel to get an idea of what I can do.
Interested? You can:
- drop a message here with how I can contact you
- send an email: retroindiejosh@8bitstoinfinity.com
- message on BlueSky
- message on discord @RetroIndieJosh
Thanks!
Really love the four-color pixel graphics. Everything is very readable and the animations are nice. Also, the premise of giant evil carrots chasing a rabbit is patently hilarious.
I think the carrot control is generally an interesting idea, and it made more sense once carrots starting appearing on the field, but it was a bit frustrating at points. I don’t think there’s a benefit to allowing us to throw ineffectual carrots next to or behind the rabbit - it’s frustrating to interact with the game and not get any result.
One other minor grips is that it could feel a bit too random at times - like I would go long stretches without coins, and then when one finally appeared, it would be too far to pick up. Maybe a bit of tweaking to the generator algorithm could help the game flow better.
Still, the power-up shop is a nice touch to keep the game’s inertia and leave me wanting to play more, and it was instantly clear how to play the game. Plus, the music is nice and fittingly minimal, as well as the sound effects.
This is a nice start to the classic launch-jump platformer. I like how you used arrows and warning signs to help navigate the level.
I think we could be zoomed out a bit more, or utilize more of a wide screen to give us more of a warning what’s coming up in the level. Also, some edge-of-screen indicator to tell us the net is getting close (and where it’s coming from) would help. There were several times I unexpectedly crashed into it, and losing when you had no idea it would happen is a bit unfun.
The jump feels great, though, so kudos on getting that core thing right. I also think there’s some interesting level design going on with alternate routes taking advantage of the ability to double-jump. And turning the drag line red when we can’t jump anymore is a great idea.
A bit more polish, some playtesting, and some music and sound effects, this could be super fun.
I can kind of see what you’re going for here, but I think it would work a lot better on mobile with multi-touch because it’s excruciatingly difficult to handle all of the controls at once. It’s also very difficult to tell where the steering wheel is, since it would occasionally snap to a position based on where I clicked it.
The choice of music is solid, and the graphics are interesting enough to tell what’s going on. I’m guessing from the title screen we’re racing a washing machine or something? It’s a bit unclear.
A good start to a 3D time attack racer, but needs more work.
An interesting idea that seems a little bit unfinished. I like the idea of a spider escaping a Tetris game, and you really nailed the movement and sound effects for the spider. Also, the red lines to show where blocks will fall is a nice touch.
It could be more clear if there were animation for the falling blocks, or maybe a sweep across the top of the screen so we get a feel for the timing of the blocks as they arrive.
Also, there are plenty of rampant bugs, and the easiest way to cheese the game is to just crawl up the sides. Not sure that should be allowed.
But the idea is cool. With a bit more work and polish, this could be quite interesting!
Cool idea with the ball physics, almost feels like Uniracers for the SNES (a relic of the ancient past).
I was able to basically fly everywhere and break through the walls at one point with an infinite scroll wheel but it was pretty fun anyway.
The minimalistic graphics are neat, and a good use of four colors with an unusual palette and clear contrast.
I think some kind of compass or arrow, or a pre-level fly-around, or some sort of map/minimap would be a good improvement to get our bearings on the level.
Unfortunately, I’m currently working with itch support to fix an issue breaking the submission listing related to a change in these questions. I’m aware of the issue with selecting diversifiers, but I’d like to have the other issue fixed before making another change. For now, pick your favorite, and I’ll get it fixed as soon as possible so you can add the others later.
I answered on Discord but in case anyone looks here, I’ve updated the game page to say this:
If the game is 3D, the camera must be fixed horizontally and not turn, to simulate the vertical scrolling of a 2D game. Basically, treat it like a 2D vertical scroller, but you can have 3D graphics and elements.
Hiya! The credit needs to be displayed as this:
Contains music ©2023 Retro Indie Josh (https://retroindiejosh.itch.io) Licensed under Creative Commons Attribution 4.0 International
You can put it in the game or gam page or wherever, as long as it’s easily accessible.
Hello there! I’m a composer itching to work on tunes for a horror jam. I’ve produced a horror music pack and the music for Domino House which you can hear at the beginning of my music portfolio reel, but I’m itching to do some purpose-made horror soundtracks.
I’m a huge fan of Akira Yamaoka, and Silent Hill 2 in particular. That’s what I strive to accomplish.
I would love to join a team for Panic Horror Jam! If you’re interested, reach out on Discord at retroindiejosh or DM me on Twitter.
Thanks!
You can use this link to submit: https://itch.io/jam/384900/add-game/2484084/330525?token=6G8EtqKnGgL9NlBYW56PB8fK4
Hey everyone, I’m looking to join a team to compose music for Dungeon Crawler Jam 2024, with a goal of expanding my portfolio and sharpening my skills.
I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.
To be honest, I never got into these sorts of first-person dungeon crawlers, but I can see myself enjoying the genre. I do love me a good RPG, and first-person adventures (the likes of Shadowgate) are definitely up my alley. It would be great fun to compose for the moody atmosphere of a dungeon, and the intensity of battle.
Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.
You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!
Hey everyone, I’m looking to join a team to compose music for the 7DRL Challenge, with a goal of expanding my portfolio and sharpening my skills.
I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.
My favorite roguelike is ADOM, and I’ve always wanted to make one, but never had the time. At the very least, I would love the opportunity to compose music fitting the vibe of a quality roguelike.
Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.
You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!
Hey everyone, I’m looking to join a team to compose music for Metroidvania Month, with a goal of expanding my portfolio and sharpening my skills.
I have been producing music since 2006 and releasing free-to-use game music since 2018. My strengths are in electronic and chiptune, but I’m comfortable venturing into horror, ambient, orchestral, and other styles, especially in the “retro game” flavor.
I absolutely adore platformers, and metroidvanias are the bets of the best. I would love the opportunity to develop a fitting musical mood for a well-designed metroidvania with tight controls and beautiful graphics.
Check out my video portfolio (or if you prefer, SoundCloud portfolio playlist) to get a taste of what I’ve done.
You can reach me by responding here or on Discord at retroindiejosh. Looking forward to hearing from some cool people!