It definitely feels much better with these faster physics.
I played it on a different computer now and it seems the game resolution is not adaptive because half of the levels were not entirely visible.
ViliamVadocz
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I like the idea, but I think it would feel better if the physics were twice as fast. The game spider feels quite floaty, and getting up speed takes too long. I don't really feel like spiid(erman) if I do not have the spiid. Keep up the good work, East. I made it through all levels except the last (is that one possible?)
Very impressive for a game made in 48 hours!
I was quite surprised to see it open with a cut-scene. That's not something you see often in game jam games.
I was reminded of Paper's Please by the overwhelming amount of rules I need to follow.
I really liked the tone of the game - very lighthearted and whimsical.
I really like the sand animal / sand simulation and the way the creatures combine. Unfortunately, I think the game is too easy and too short. I think it would have been more interesting if you only had a limited number of mushrooms and actually had to wait for them to grow so you could harvest more.
The game is fun, but not well balanced once you get large enough. I am writing this comment while still playing, because I have 72k health and it's going up even when not moving because enemies just run into me and instantly die. The game has also turned into a slideshow.
I think you could remedy this by having some way to shed parts, maybe once they get hit enough, or making tougher enemies. Once I am this gargantuan there is no challenge.
Very nice game for just 10 days of work!
Nicely executed idea, although I think it lacks some depth. The puzzles were fine, although after the first few levels I would have liked some sort of twist on the idea (like maybe gaps in the platforms to restrict movement of the dice). I also would have liked some more direction inside the game, but as it is a jam game, the description was clear enough. Very good entry!
I couldn't place blocks for about a minute and I thought it was impossible, since you only get one block. I thought it was trying to make a statement and be funny but was disappointed once it actually worked. Music and sound effects weren't the best choice. It's only one block so I guess it does fit the theme. Sorry about being so critical.
I really loved this game. I played it before and just now and the experience was great both times. The music is lovely and the game is quick to learn. I think the description is a really clever way to get around the limitation and I wish more people did that. My only issues are that there is no win condition and that the wolves always win.
On my seconds play-through, right after I got my ass handed to me by wolves, I thought that maybe by planting the harmful red mushrooms and leading the wolves to them, I would be able to kill them. I was quite disappointed when they just ignored them and I got chomped.
When I played it again now, I wanted to see how long I could last, knowing all that the game has to offer. I lasted four nights, with a wall of trees next to the lake, farms for both types of mushrooms, a grass farms and all the cups I could find (around 7 or 8 I think). I even found a way to pass the wolves by leading them to the top of the screen and then running under them. One night, I alt-tabbed to watch a YouTube video during the night, until I heard fast and repeated wolf bites. When I tabbed back, I was dead...
The only bug I found was that if you hold Space when your inventory for that item is full, the sound plays repeatedly.
One of the best games in this jam. Good work! :D
I like the idea and execution, but it needs something more. As it is, there is a clear an obvious strategy of planting with 1 square spaces, since bombs don't take out anything and you really don't have time to plant any more. If I were to remake this game, I'd probably remove the time element and try to make it into a minesweeper type strategy game. I'd probably add some special flower that grants extra points, but only grows if there are at least 4 other flowers near it. This would add more things to consider and make the game-play more complex.
I like the way the controls were presented to the player and although it took me a few rounds to figure out what exactly was the point of the game, I think it doesn't need a tutorial. I like the pixel art; it's very clean and you can tell apart the different objects from each other easily.
I disliked the fact that the bomb flowers kill you, but I guess it makes sense. I just felt that it doesn't fit. I would also make the movement square-based, since there is no reason for you to stand in between the squares - it just makes it frustrating when you try to plant/harvest but can't.
Overall, this is a decent entry to the jam and I enjoyed playing it for a few minutes. Good luck in future jams! :)
Screenshot of the strategy:
I'm pleasantly surprised at how much work you put into the voice recordings. I managed to get 2 bad endings (the spell book and the scythe), but I enjoyed it. Some of the soul descriptions were funny as well as the inn description ("some of the best food... well, the only food." made me smile.)
As for what could be better, your pronunciation of "s" and the overall voice recording could be clearer since it took me a few times to understand what was being said. The game also has some minor bugs such as when you meet death you can just walk away and thought/speech bubbles stay there, you can have overlapping voice recordings, and you apparently give the spell book to the pastor even if you don't have one or if you did in a previous play-through, etc.
You don't have the prettiest graphics or the best game-play, but your game has charm and you made an adventure game work without text and I think that's a success. Good luck in future jams! :)
Unfortunately, a ligma-ridden corn won't save this game. The game is buggy and not that much fun. For what it's worth, it has no text and is relevant to the theme, so you get points for that. I think the game play is the bit that needs the most work.
I think this game needs to be faster. As it it, the corn spawn way too slowly and the game gets boring quickly. Sound effects aren't essential, but would really make shooting feel more impactful and fun. Some goal for the player is also needed; as it is, there is no reason to play on.
So far the bugs I've found:
- if you walk using the arrow keys and WASD at the same time, the walking animation doesn't work properly
- firing doesn't always work
- sometimes when I fire, the screen shakes back and forth until I fire again
Sorry for being so harsh; I'm only trying to help you improve. Good luck! :)
I like the pixel art and the idea, but the gameplay is lacking. The game is all about trying to find the perfect combination of plants and support structures to withstand the harsh martian environment. Unfortunately, the game is quite repetitive and I lack a sense of progression or reward when each day I reset to the same state.
Fun game, but lacks sound. The gameplay is quite relaxing and I can imagine myself playing this on my phone while waiting for the bus. I liked the way you showed what a ripe vegetable looks like. It does have a pretty glaring difficulty spike right around the point when your score is about midway. A lot of vegetables grow at the same time and there is no way to harvest all of them before they go bad. This is the furthest I've gotten.
Some improvement you could make to the game: Add sound, change the colour of the "health" (At first I thought I was somehow supposed to fill them up since they look like silhouettes), show the score meter during play so you can track your progress as you go, and finally make the difficulty increase more slowly.
The text in the description is against the limitation, especially this bit: "Casual game where you should harvest the most height of vegetables that you can," since it outright tells you what the goal is. Removing wouldn't hurt that much, since the goal is pretty obvious from the game itself.
I'll come check out your game again once the rating officially begins. Good luck until then! :D
🎃 is a very pleasant game. Showing the buttons that are needed to play was a very intuitive way to teach the player the controls. Watching the AI also teaches the goal of the game, which is great design. The game is challenging, but very doable if you can predict the AI's movements. The victory and loss pumpkins are also very charming :)
I found a bug where if you keep holding up or a direction you are able to move while aiming, but you don't throw the pumpkin so this happens:
The only other issue is that it took me a while to figure out I could only take pumpkins from the field on the right. Maybe enable it for both fields or somehow show that that's your field? (Maybe placing the player in it or near it while the AI is next to the other one.)
Overall, a very good jam game. If the bug is fixed you can expect a good rating from me :D
I am not participating in this jam, but I will try to play every single game and review them. I encourage others to do so as well to make sure only the best games rise to the top.
If, as a developer, you want feedback before you publish your game, message me here or on Discord @William#4544
Good luck to all!
Thanks for the feedback. I agree, the game is a a bit lacking as I’ve mentioned in the Author’s Comments section. I only had one day to make the game since I already had plans for the previous day. I’m happy that I finished, but I think I could’ve done better.
I really didn’t playtest the game as much as I should have and I agree the crashes don’t seem impacful since the game just pauses. I went for the quick and easy solutions every time to make sure I finished.
I’ve since then joined a Mini Jam this weekend and I think the game I made for that is leagues better than this. Feel free to check it out! ;)
I enjoyed the game until it crashed after I upgraded the first tower to level 8.
I think the game could do with some music and sounds, because with nothing but silence it gets a bit repetitive after a while. I was only able to upgrade the first tower so my strategy consisted of mainly just supplying ammo in a loot and then finishing any survivors with the last tower.
I think it could do with more things to do, but still I had an enjoyable playing experience.
Thank you for the constructive criticism. I am aware of the problems this game has and I agree I should have invested more time into playtesting, polish, and ironing out bugs. What you see happening there is that two cars are spawning on the same track very rapidly after each other and so collide and cause a game over state. I could have prevented this from happening with a few if commands, but I was panicking to add sounds and make them work in time.
I tried having the other cars’ collisions not give you a game over state, but I found that ruined the illusion of them having any weight as you could just stack them over each other (since they’re just sprites.)
If I can still patch the game I’ll incorporate your feedback as well as others’.
Thank you for playing my game even if you were quite unlucky with the spawning if it happened every 3 or so tries.
EDIT: Checked and I can only update it after voting for the Game Jam ends.