Nice start! The mechanics were really intuitive. I particularly like that pulling your weapon forces you to stop, and holstering it for a while reloads the weapon. Two suggestions would be to make the WASD movement always aligned with the grid so the player has more control and the game seems more fair. Secondly, I think the pistol should reload when sheathed even if its partially empty, so the player can properly prepare for the next round of zombies. Good submission!
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Death is Inevitable's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #76 | 2.857 | 2.857 |
Enjoyment | #89 | 2.714 | 2.714 |
Overall | #99 | 2.786 | 2.786 |
Presentation | #103 | 2.857 | 2.857 |
Concept | #116 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ángel Palazón Pagán (angelp9)
Software used
Unity, Visual Studio, Krita, Cakewalk
Use of the limitation
Endless rounds with hordes of zombies, you will fail in the end.
Cookies eaten
None
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