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Covor Veil*'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #54 | 3.909 | 3.909 |
Presentation | #92 | 3.636 | 3.636 |
Overall | #98 | 3.462 | 3.462 |
Use of the Limitation | #127 | 3.121 | 3.121 |
Enjoyment | #147 | 3.182 | 3.182 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me, Axi!
Software used
Unity, Blender, Photoshop, Clip Studio Paint, Visual Studio 2022
Use of the limitation
Attacks are done via colors. When the player shoots an enemy with a color, the enemy will, from then on, retaliate with that color. The player's attacks shape how the enemies retaliate!
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Comments
Firstly, there's something about the mysterious environment outside that makes me feel cosy yet also a little on edge? Not sure if you used pre-made assets or built from scratch but I love it either way.
Limitation usage is a good time! Love enemies that can turn your strengths against you.
My main critique is that I must admit I'm a little confused about the premise, if the character we play as is blind, it feels weird that we can see everything still, if that makes sense?
Thank you for the feedback!
I'm glad you like the outside environment, creating a good first moment is pretty important to me so I'm happy I could pull that off. Aside from the sounds, I've made all the assets myself, buuuut the smooth-looking Unity terrain alongside the more blocky buildings and fences don't match too well, admittedly!
That it feels weird that a blind character can see makes perfect sense, haha
The 'plot' is definitely something that needs a bit more attention, the character is secretly (unbeknownst to them at first) colorblind, and pretends to be actually blind to garner sympathy. This lie, in turn, makes them the perfect candidate to banish the colors which make you cranky upon seeing them.
Or, well, that's what I had in mind. Bringing that premise over to players with more clarity is a valid point of improvement!