Hey this is super cool! Thanks for letting me know! It's great that you do this!
Aaaahron
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I think you'd love to see the document I have with everything I would have loved to add in that case haha!
The infinite double jump was something I'd hope nobody would find, it's sadly left over from when I tried to make a "water jetpack" upgrade that would have been useful elsewhere also.
Thanks for playing and thank you for the feedback!
At the risk of sounding too much like other commenters I LOVED how big this world was. A lot of different tile types and enemies is what made it feel large but not empty to me - I stumbled into the slime boss room without realising it, but I feel like this perfectly encapsulates the Metroidvania formula! Explore and see what you find!
Movements are super tight and precise, which feels right in the context of this game, kind of felt like a de-rezzed Hollow Knight style game.
One thing I don't like is how many friendly creatures this game has as enemies, I almost just want to stroll through the forest with the woodland friends haha!
If you keep working on this please let me know, would love to see how this feels with sound added!
I completely agree with you! The boss, as you can probably tell, was added in the last 30 minutes of the game. It felt like the boss needed the double-jump to fairly beat it so I didn't restrict the room, definitely not proud of how that ended up haha!
Thank you for playing and for leaving a comment!