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A jam submission

Think AheadView game page

Go back and rethink your decisions
Submitted by ariairairi — 1 day, 9 minutes before the deadline
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Think Ahead's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#54.3754.375
Concept#324.0004.000
Overall#483.7813.781
Enjoyment#823.5003.500
Presentation#1393.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
ariairairi

Software used
Godot

Use of the limitation
There are 5 rooms in the game, where every time you go to the next room, your past self will appear in that room to block your path. So you need to think about what path you should choose so that you will not get blocked in the next room. In other words, your past self is your enemy.

Cookies eaten
I didn't eat any :((

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Comments

Submitted(+1)

Really interesting idea. It's fun and very clever, I like how you need to redo several time each level to reach the last one. I would like to see more levels

Developer

Thank you!

Submitted(+1)

Great work!  a simple puzzle game with just cubes, but it really makes you think!

i managed to only get to room 4 though! haha.

but good work! i enjoyed this.

Developer

Thank you! I'm glad you enjoyed it :)

Submitted(+1)

Pretty cool idea! 

I enjoy that this was a grid based version of the "avoid your past self" mechanic. Since it allows for much more intended solutions and thought out moves.

At first I thought it was going to be a set of puzzles that were just 2 rooms, where you would need to do it twice though. But learning that the levels went even more rooms (5) deep was really cool. Having to go back to the start to rethink everything. 

I think this game could benefit from some more clarifying visuals, I think the best puzzle games are the ones you can look at without doing anything and think about what you'll do. But its hard to do so on this game, since you can't see what the later rooms will look like. I found that it essentially boiled down to moving the most you can each level, then each next level just move 1 less, which the moves remaining helped to keep track of. 

Having more groups of rooms would also be nice, since it would then also give the player the feeling of accomplishment for beating a puzzle. But I get that it was a short jam so time was limited.

Lots of room here for more mechanics and additions.

Maybe I'm wrong, but it sometimes felt like my past self wasn't actually repeating all the steps I took in the last level. 

Nicely done!

Developer

Thank you for your feedback! I really appreciate it.

I'm glad that you enjoyed my game. I like your idea about how we should be able to see what the next rooms will look like. That would make this game easier than it is now. But because there is only one level, I think that might make the game too easy tho. Maybe I just should have to make that as an optional feature that you can turn on/off depending on whether you want to play easier/harder.

Actually, I sometimes felt like it doesn't repeat my steps in the previous room too haha. Idk why tho, maybe because it is moving first before us, so it doesn't look like it moves the same from the previous room. But don't worry, it is actually repeating the steps that you took in the previous room.

Submitted(+1)

Really really creative idea and executed perfectly, more people should play this.

Developer

Thank you!

Submitted(+1)

Nice use of everything. great job. simple game

Developer

Thank you!

Submitted(+1)

I'm too stupid to get to the later levels but that's a smart take on the limitation

Nice game!

Developer(+1)

Thank you! I guess it's a bit too hard for some people, my friend also said that. My bad. I hope you can enjoy my game tho :)