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feraswheel

546
Posts
21
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A member registered Nov 25, 2021 · View creator page →

Creator of

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you shouldn't really 😀 only use the game jam time to make the game. Making extra levels after it ends. Makes a 3-day jam a 7 day jam for you. Which isn't really fair 😀.  I'll give it a play though .

interesting concept :D

keep up the good work :) Maybe having the enemy as foxes rather then aliens. would have fit the theme. since the fox is just sitting there doing nothing.

This has alot of potential! I got excited when i saw a pinball game. (i like pinball - made one for a previous jam)

Check it out here: Hollywood Walk Of Fame Pinball.

Would love to have had sounds! sounds make pinball  (and any other game) magical :)

Great work!

I like the concept :) Great work

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I believe this could be good - but honestly i was lost.

I bought coins. skipped 10 days, but then all my coins dissapeared?

I can see this is a first jam for you on itch :D Keep up the good work :D 

Maybe a little in-game tutorial or instructions will help :D

Great game! art, mechanic, sounds, everything was just right :) especially seeing all the other types of foxes :D it was hard not to squish them!

Great work! love the art/feel of the game. It is beautiful.

It seems very easy though! prettiest game ive seen in a while.

Great little game! i would have loved to see more levels, ways to get lives, etc. but other then that. for a first tutorial level. i like it :D Great work. Great main art also.. (unless its AI :P )

Cool idea for a start of a game - feels like there could be much more added to it.

There seemed to be no purpose. took me a while to figure out how to buy a coin.

so all i was doing was press to flip, and buy constantly. since there was no negative/goal of the game.

Great start - would like to see more in the next jam ;)

thank you for your feedback!

I was going to do that. But. Time restraints 😆 

hahah yeah got all the words online. Noones got time to filter 😜  

Thanks for playing! Highly appreciated. 

haha was it bury? It tells you at the end what it's meant to be 😀 

Nice work! First card game i played in a jam ! i enjoyed it quiet a bit.

Took a bit to figure out what the cards do - but it was nice! Good work.

Hey! I like the art and music style you chose - keep up the good work!

I really liked this! The presentation, ambiance, and game play works really well!

Only down side for me (Which made me quit) was it felt the controls where unresponsive.

I like the art style - The UI blocks the buttons though - So the "Next level" wasnt clickable.

I like it! it would have been great with more levels Jakob!

Hey, ilike the style, but for me, as soon as i hit it at the right spot. it bounces back and forth rapidly - not sure if thats common with anyone else?

I like the interpretation! 

I like the style you chose - was a bit hard to figure out what to do. and the buttons on the pause screen dont seem to work.

I really like this! Except i kind of got stuck on level 2! It was so hard! (Or im so dumb!) the guided line was neat!

Interesting concept! i like it! would have loved to have sound though!

Agreed - im the same.

I really liked the visuals! except on edge the box dissipated after i bought the balloons.

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223.74. Great work!!!!!!! i really like this game. ANd i agree with both games. I feel like the box/rocket is too OP there where times i used the rocket to slide an enemy off the hill, and landed ontop of the star, and picked it up from inside the ship.

but i really enjoyed the ship - i wish it had more obstacles (some that a ship cant go through, so id need to platform myself) along with the ship actually getting hurt by the spikes.

Looks like it could be a fun speedrun style game (kinda like mine)

I like the art style you have chosen, and the sfx. I was a bit confused what to do though. as soon as i went to the first location, there was a second number. I may just be dumb - but for me it wasnt as intuitive.

I agree with the below comment! it was extremely confusing in the beginning.

the colour palette is great.

Made it to day 12, having an enemy respawn in every 0 seconds is a bit overkill though. no way anyone can survive past day 12. lol

Nice work! i liked it. if thats a highscore system - i would have made it mandatory to make the user write their name .. and maybe some prompts. also, the ui messes up when you have alot of $$ and 10+ lives.

but good work. i enjoyed it,

Interesting concept! loved the art, and it was very relaxing and "chill" some items where too "small" to know what it was , but other then that - great work!

Thanks :D Check out the life of steven to know more about Sylvester :)

Great work! Love the style, it was pretty perfect (except the font - it hurt my eyes).

Wish there where more levels though! but you did real well. the last one took longer then expected to complete haha.

Keep working on it if you can :)

2 games with the exact same title :D but different gameplay. Took a while to get a hang what to do -- good work.

thanks for playing! Was fun watching you go.

interesting  the only thing that changes in selecting difficulty, is the amount ot of fish needed to be caught to lose and it gets faster slightly faster then normal. 

Nothing really different per say, so that's strange! 

Multitasking can be quiet difficult!

Thanks for playing 😀

I recommend trash falling to the planet after X amount of time 😉 and maybe an indication of older trash that needs to be cleaned up. 

And trash cleaning power ups 😆 

I dont know. I dont know what was happening. Hahah

I managed to go to 2 fishing spots, got 2 fish, then nothing happened? still had a 0 on the top left. Nice sound and art though.

Game over - 4:12 - You win!


Great work , i enjoyed it! id love to see more work put into this. I agree with the below comments, the rotation was a headache, but it worked well within the theme, id personally love to see more of a challenge though. i ended up harpooning the back of its neck. and then just staying there, and shooting it. repeat.

Having other enemies chasing you while you do that, would limit that happening , or a defence mechanism of the animal. e.g. each segment of the animal blasts a projectile when its been hooked for X amount of time.

But i really enjoyed it! add sounds!