I took a break after launching 300 Shurikens and getting 6540 points. :)
Who said Ninjas couldn't jump over walls!? :P
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Shuriken Dodger's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #24 | 4.000 | 4.000 |
Concept | #87 | 3.765 | 3.765 |
Overall | #96 | 3.471 | 3.471 |
Enjoyment | #140 | 3.235 | 3.235 |
Presentation | #188 | 2.882 | 2.882 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Digitaldude
Software used
Unity, Photoshop, SFXR
Use of the limitation
You launch the shurikens that you have to dodge.
Cookies eaten
4
Comments
The idea is interesting, but I didn't really like the game visually. Everything else is good.
Hey, I played your game on the stream
.I crossed the zone, many bugs. The hero was blown aside.
Please give my game a try if you have some time!
Great idea! But I am not good at this. Always messing things up...
Cool idea! I do feel like in practice I couldn't change my color fast enough to matter but I might just be getting old. Great work on this game.
Hello! Simple and cool!
My suggestions are:
- Make it more juicy (Squash & Stretch, screen shakes, staggers, particles...)
- Be careful of the game volume or/and make it possible to adjust it
Great job and have a great day
This is a really fun game that perfectly follows the limitation. The only thing that I can think of to improve is maybe some kind of extra motivation to launch multiple shurikens, because someone with enough time might just launch one and get a super highscore without really playing the fun part of the game. Really fun game :)
Nice game, simple but fun.
- Use physical keys in ProjectSettings > Input (if you’re using InputSystem this should not be needed). This makes it so players with different keyboards can play too (not QWERTY)
- One “flaw” of the concept is that you could totally just throw one shuriken and keep the game very simple, whil earning slow but easy points, One way to fix this would be to autofire every x time, or include enemies for exemple
Hey there! Our games are pretty similar lol.
The shurikens felt deadly maybe because of good sfx.
I tried cheating the game by throwing shurikens exactly staright so that they would keep bouncing of in a straight line. But I guess due to the lack of friction my plan failed badly xD.
Really nice game! Well done!
Hey I loved your game! I noticed that there is an exploit when you go to a corner and throw a shuriken! It pushed me off the arena, and it was basically free points from there! Art and music are great, and the game idea is simple but phenomenal! One of my favorites from this jam so far!
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