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Quackventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #208 | 2.786 | 2.786 |
Overall | #246 | 2.429 | 2.429 |
Enjoyment | #250 | 2.357 | 2.357 |
Concept | #258 | 2.571 | 2.571 |
Use of the Limitation | #276 | 2.000 | 2.000 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
stephendoesnothing#2283 (pixel-artist, programmer) SandwichCow#2704 (musician)
Software used
Unity
Use of the limitation
While the limitation wasn't the main spotlight of the game it did play a part. In my game the player faces evil clones of itself that it must defeat.
Cookies eaten
3 (don't feed cookies to ducks tho)
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Comments
Game was pretty fun, if your goal was to make us rage then you achieved that well lol! Even the first level was fairly difficult but it was really fun! There were some small bugs such as hitting space at the right time would give you a mega boost but for a game made in 3 days this was a lot of fun. Great work!
lol thanks, one question? By "mega boost" you mean that time period where you press jump right while jumping on a mushroom? I've tried to fix it but due to time i couldn't find a solution.
I'd love to finish this game, but a combination of input delay and high movement speed coupled with precisely placed obstacles make it difficult to.
I think the highlight of this game is the music. It's a shame that it restarts when you die.
Thank you for the reply, i'm sad you couldn't enjoy the game due to the said issues. I'll make a downloadable .exe and allow the option to disable post processing effects since that may improve performance, i'll also fix the music.
Hey, good news the game is now smoother and available on pc, mac and linux..that should ensure a smoother performance (p.s : The music no longer restarts, it continues on death and in-between levels :) )
making such a complicated tutorial is just a mockery) thanks for the nerves spent!
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