Play Color Splash
Color Splash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #65 | 3.875 | 3.875 |
Enjoyment | #72 | 3.625 | 3.625 |
Overall | #115 | 3.406 | 3.406 |
Use of the Limitation | #148 | 3.000 | 3.000 |
Presentation | #158 | 3.125 | 3.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
2
Software used
Unity, Aseprite
Use of the limitation
You must blow yourself up in order to continue
Cookies eaten
0
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Comments
Very fun game!
I really enjoyed it!
I love the trumpet sound whenever you reach the game!
It has a clever build up! Well done!
Thank god for the progress save at some point.! :)
Great idea and implementation! Good job!
Really interesting game idea, I had a fun time playing through it! I'm not really a fan of the moving platforms being sticky though, as it didn't really add much value to any of the puzzle platforming other than slowing the player down.
I like the concept of this game. I feel like the level design could be improved upon, there was one level where there was a gap between two red platforms that looked like it might be jumpable but actually wasn't, and that can lead to frustrating gameplay. Good game, I love the sound effects.
Really neat concept of spattering your paint onto platforms to use them! I also enjoyed the level design in the last few levels, where you're more creatively making decisions on whether or not to use the paint.
I'm not sure about the gotcha platforms as a concept though -- those where you're tricked into using the paint on the wrong platform and then you don't have any left for the one you actually need. Specifically, because the amount of paint you have left doesn't restore after respawning at a checkpoint, the checkpoints begin to lose a bit of their meaning. I guess the idea is to encourage you to test out routes before you commit to a paint? Though then the level design just has to be careful about showing you when there are alternative paths. E.g. if there is a platform and you can't see what's below it, you don't know that this is a place to test paths. Or if the two paths are long enough that you need to commit to each to see if it leads somewhere, it's not going to work.
(I'd even think about removing the limit of paints available to the player and focus on the "can't fall through" mechanic for the level design. But that might be too limiting in terms of what you were trying to do with this game?)
From a more technical point of view, the paint explosion animation seems to suggest that the paint will rain down on any platform under it, but there is a short-ish range to it, which made me miss a platform. Also, having some more time to see the results of the explosion would be good.
This turned into quite the essay, but the points I'm making isn't that big; overall, this is a fun game with a really clever mechanic. Well done!
Thank you so much for your feedback! Will definitely build upon it after the jam
Great idea!