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Colorless World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #196 | 3.031 | 3.500 |
Enjoyment | #252 | 2.309 | 2.667 |
Overall | #291 | 2.057 | 2.375 |
Presentation | #331 | 1.588 | 1.833 |
Use of the Limitation | #353 | 1.299 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
me - ori : https://www.instagram.com/lubius_studio/
Software used
unity
Use of the limitation
well all the game is about colors you need to find him and paint the world
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Comments
Use of the limittion is left to be desired but it's nice and fun to play
ho thanks youuu , I was sure you most use the limitation and I forgot about him
Could not really play, you state color switch does not work in webgl but where is the version where it works?
Did not understand how the quest complete detection works, does it only detect on the big clouds?
hey ty for the feedback ☺
and the color color switch its work in the unity.
I didn't want the player to be limited in paiting that's why I didn't always put it in the middle ,maybe I'll change the perspective to first person controller
the quest system work in every type of printable object, you just need to define what he should paint
I really do like the concept of the game, and the quest system is really cool. I think the sensitivity is way too fast to actually be able to aim and paint anything, I couldn't really get past the clouds. The painting system was really cool it was fun to just paint with the cloud brush on the ground.
One last thing I don't really understand how the game fits the limitation "You are your own enemy"
ho lollll I thought the theme was color ,and thanks you
the theme is color and there's a limitation to go with it, it's okay there's always a next time to do the theme and limitation!
off ty man for the update