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Colors Rhapsody's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #35 | 3.933 | 3.933 |
Overall | #68 | 3.633 | 3.633 |
Enjoyment | #71 | 3.633 | 3.633 |
Presentation | #115 | 3.433 | 3.433 |
Concept | #125 | 3.533 | 3.533 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GK
Software used
Unity, Fmod
Use of the limitation
Player's past selves will follow players path, and are the enemies
Cookies eaten
5
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Comments
The movement controller is really well made, though I still find it hard to control at times. I like the idea behind this game, it's really fun. The simplistic art is perfectly executed with the particle effects and the lights, overall a really solid game!
Hehe, I hope it was not that hard, a couple of plays will make it easy to use, It's very input reactive (Hopefully)
Glad you like the style!
Really cool mechanics of your past self following you, like in Celeste. Also, very nice player movement.
Yup got the inspiration from Celeste! Glad you liked it!
amazing art style with amazing gameplay:)
Thanks mate!
The feel of this game is amazing! The lights are very pretty and the change in music as you progress each level is such a nice touch. I should probably get to learning FMod as well, in fact.
I had some minor issues sometimes where I'd get stuck and would be unable to move after falling down, but due to the relatively short length of the levels, this wasn't too much of a problem.
Besides, the flow of the game and the movement of the hexagon feels very good, so I didn't mind!
Thanks! Yeah Fmod is pretty awesome, I just took part in the jam to implement Fmod in a game.
Yeah the player gets stuck at time, but good ol restart helps.
Thanks for trying the game out!