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A jam submission

Pixel Paint ArenaView game page

Battle in an arena of paint cubes with power crystals that can upgrade your weapon
Submitted by Engine — 1 hour, 43 minutes before the deadline
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Pixel Paint Arena's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#453.8463.846
Overall#1083.4233.423
Presentation#1253.3853.385
Enjoyment#1303.3083.308
Concept#1823.1543.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Flawed_Gamer

Software used
Unity, Aseprite, Visual Studio, Bfxr

Use of the limitation
I used the limitation of "you are the enemy" by making it so by attacking the player creates more enemies

Cookies eaten
3

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Comments

Submitted

Hello,

Your game is really cool, with nice graphics and really good replay value.
I liked the main menu.
Have a nice day.

Submitted

Hello! The game is cool but I have a weird bug. When I die I can't shoot on the game anymore if I retry.

I had to restart everytime.

Anyway good job, next time put more particles if possible and have a great day!

Submitted

I loved this game. The controls were good and the powerups were fun. 8.5/10

Submitted

I like how we both implemented the idea of creating enemies by yourself to progress! Overall good game!

Submitted

Great implemetation of the limitation into the game. I also like the art style of the game - it is simple, but looks great. I only miss some effect or animation after player lost all lives - transition to menu was too quick.

I feel that with more attack options this game could get downright addictive, but what this is really missing is a stronger sense of progression. Having mini boss enemies show up occasionally (and maybe a full boss) would make me stay just to see what's next, since the gameplay itself is pretty juicy.

Submitted

this is really fun. interesting that attacking spawns enemies, it makes you really think about when to attack instead of just holding attack the whole time

Submitted

A very interesting game. but the drops of paint initially seemed like a long-range attack. You did a good job

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