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Pip1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #266 | 2.055 | 2.600 |
Enjoyment | #280 | 2.055 | 2.600 |
Concept | #293 | 2.214 | 2.800 |
Overall | #297 | 1.976 | 2.500 |
Presentation | #333 | 1.581 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
D5vimbrone
Software used
Gdevelop
Use of the limitation
i make it that you control your enemy and yourself at the time and narratively you are the enemy.
Cookies eaten
0
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Comments
Nice platformer/puzzle, i really like it. My only problem was that i cant see both of the character (pressent and future) and was really triccky sometimes to see where the other is, but other than than was a really good game!
Great idea and implementation! Good job!
Interesting concept overall. However, one thing which frustrates me a lot is the fact I can't see both the present and the past.
I wish I can zoom out the camera or the camera itself actual focuses on both the present and the past.
It's hard for me to read the dialog since the text is rather small and it doesn't help that jump is also same button used for advancing it. Maybe disallow movement during the dialog and reduce the amount of text to read?
Other than that, it's a neat little puzzle game.
I liked the level design here, pushing you into using walls and barriers to align the two parts. I stumbled into a strategy that worked quite well (though perhaps not intentionally): getting one to jump on top of the other.
I was a bit confused as to what I was supposed to be doing for a bit, but eventually just sort of stumbled into it. The talking being the same key as the jump feels clever, though it meant that I missed a couple of dialogue instances, when e.g. I jumped twice in quick succession or when one of them fell out of view of the camera while talking.
I got to the point where the level flips around, and then they seem to just fall infinitely? I assumed that was the end of the game?
Anyway, overall a nice little puzzler.
when the level flip around, you should try to press Z to spawn clouds, but since if you touch the ground which flio around the clouds will gone, and try go to the time portal. Then it will go to the credit. I would say the last mechanic is rather undeveloped and unexplored. Overall thanks for the comment, very helpful.