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I liked the level design here, pushing you into using walls and barriers to align the two parts. I stumbled into a strategy that worked quite well (though perhaps not intentionally): getting one to jump on top of the other.

I was a bit confused as to what I was supposed to be doing for a bit, but eventually just sort of stumbled into it. The talking being the same key as the jump feels clever, though it meant that I missed a couple of dialogue instances, when e.g. I jumped twice in quick succession or when one of them fell out of view of the camera while talking.

I got to the point where the level flips around, and then they seem to just fall infinitely? I assumed that was the end of the game?

Anyway, overall a nice little puzzler.

when the level flip around, you should try to press Z to spawn clouds, but since if you touch the ground which flio around the clouds will gone, and try go to the time portal. Then it will go to the credit. I would say the last mechanic is rather undeveloped and unexplored. Overall thanks for the comment, very helpful.