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Yuki

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A member registered Mar 20, 2019 · View creator page →

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Oooh, thanks for the link. What a huge collection!

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I tried real hard to find a good write up on inertial/momentum scrolling but sadly I couldn't find anything (People seem to take it for granted these days).

The closest one I could find is a JavaScript library which adds that feature to websites: https://idiotwu.github.io/smooth-scrollbar/

Fun little game, though it gets frustrating at times as you have to dodge the squares. 

Nice game, love the art style.

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Beaten my record! :D


Really great concept which integrates well with the travel back in time mechanic. My only issue with the game mainly revolve on the user experience. The moving backward/forward in time with the scroll wheel is a bit annoying because the game does it linearly. A major improvement can be done if inertial/momentum scrolling is implemented as moving forward/backward in time should be much faster if you scroll for much longer. But either way, really great game nonetheless.

Nice little gem of a game. I wish you show a more obvious indicator that you've successfully synced with your past/future. Since the game revolve around reading notes from the character's past, I think showing the unlocked note when you've successfully synced would help a lot in allowing the player understand that they did something right. But other than that, I really adore the visual and the music of the game.

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Really well done short game with amazing visuals and music. Nicely done!

Simple and fun game, really love the 1-bit art style you have here :) Took me a while to understand what's going on but it's great nonetheless.

Fun little game with an amazing presentation, I'm surprised how expressive everything is knowing the time limitation. Great game.

Really fun game and just an amazing unique concept. Just needs more polish but other than that, awesome game!

This game has strong early flash game vibes. But sadly, I couldn't finish it because I couldn't pass the level with the rockets and just became intensely annoyed by the "boom" hitbox. Though, it's a good and quirky game nonetheless.

The art and animation are just superb and have their charm. Really fun and short game. I wish it's a bit more polished in terms of the combat itself. I think you'd have a really awesome game if this were more fleshed out but either way, it's a great game as it is :)

Simple concept. The only thing that bothers is the art. I wish they're more consistent. But other than that, nice simple game.

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Simple game that's quite frustrating. Personally, I don't use the other mechanics much other than jump. I think this concept would be better if it's just a jump puzzler but you can change the direction where you go.  

Close enough.

Neat puzzle with a nice twist to the "travel back to the past" genre. Wish the levels are a bit harder and utilize the gimmick more. Maybe something like locked doors or logic puzzles?

Found  a way to cheese through all of them but either way, really interesting concept!

 

Fun simple game which fits in the boot sector. Couldn't imagine how frustrating it was to determine what the game should be within the size constraints. Very difficult for me though.

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I was actually thinking about implementing something like that where every time (or rather every X time) you die, you can upgrade your vessel. Similar to https://reinlol.itch.io/petri where it gives you options of upgrades every time you die.

But I couldn't really think of any upgrades that wouldn't break the flow / "brutal" nature of the game.

This is my best time which I got from testing the game. I don’t think I can reach it again.


Thanks for the comment!

The hit boxes being larger than the actual sprites is intentional. Both to allow room for error and bits of fun jank! :D

Personally, I always like abusing jankiness in games so I ensure to leave some intentionally.

Awesome little gem! Sad that you didn't catch the bug for the web version.

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Thanks for the comment! I really don't play platformers on keyboard so I pretty much do my playtests with a controller. Having experienced this jam, I really should get someone to evaluate future games on mouse and keyboard!

For music, I'd love to add some music but I didn't have enough time to find anything that fits the game and I'm not good at making music myself. Personally, I thought it was better to leave it "music less" than adding some tacky music that might harm the experience.

Thanks for the comment!

Some of the jumps are truly nasty but that's mainly because I thought the game was too easy, when in reality, that's really not the case!

I couldn't find a place where you can get yourself softlocked but I'll just leave it in the game :^)

For the last question, this game is a submission to a game jam and there are comments on the ranking page where people said the game is very difficult. In addition, I've sent link to the game to friends when it was released and it was also a common feedback. 

Really ****** awesome. Strong bootleg arcade or "the cabinet at the far back corner" vibes.

The music is an absolute jam, the sound is spot on and the nice little touches all around are just awesome!

If you polish the game more, I wouldn't realize this was made for a jam!

Really fun game and neat concept! Hope you'll flesh it out :)

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Really fun puzzle platformer. I still wonder what that floating eye ball is, at least, I think it's a floating eye ball. I wish there's controller support but that's about it.

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I suck at bideo james.

Really fun game though. The movement makes it really frustratingly hard :D

Too cute to be a game about well, wanting to die.

Loved it. I really love the popping sounds, especially. Just a good "brain off" game/time waster.

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I'm a sucker for puzzle games. Really like this one. I wish you've added more logic puzzles.

The main issue with the game for me is the sound. The music volume/gain is too high, it clips. I couldn't find an option to reduce the volume so I had to mute the tab.

I wish charging is more visible, maybe just add a HUD when you're charging the battery?

Also, I didn't realize the amount of time we can change to different colors is limited, maybe redesign the health bar to make it more obvious?

Overall, awesome demo and cute lil butts.

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This is one of the most unique game mechanics I've seen recently.

I miss the old days of fun desktop toys / mini games where it's just dumb fun for a short amount of time, like the old "office games" time wasters or classic apps like desktop destroyer.

I'm quite sad that not a lot of people seem to notice this gem since it's a desktop app. I guess for the web version, you can make a faux desktop and have it run full screen.

Interesting concept overall. However, one thing which frustrates me a lot is the fact I can't see both the present and the past. 

I wish I can zoom out the camera or the camera itself actual focuses on both the present and the past.

It's hard for me to read the dialog since the text is rather small and it doesn't help that jump is also same button used for advancing it. Maybe disallow movement during the dialog and reduce the amount of text to read?

Other than that, it's a neat little puzzle game.

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Really fun and frustratingly difficult especially with the time limit :D

Wish some of the levels allow you to avoid the triggers as Trip even if it means that you need to do really hard maneuvers. Or better yet, give a choice between different traps.

Not sure what's best in terms of balancing the time limit between the two though.

Other than that, a nice experience overall!

Also, just FYI, you can have the embed resolution higher than your actual game resolution. Godot Web Export will resize itself :P

Evil.

Just Evil.

Just Pure Evil.

Nothing else.

This is a really great implementation of both the idea and limitation. It's amazing how much you've gotten out of such a simple idea!

Other than that, I'm impressed by how well polished this game is. The sound and music are really nice.

Thanks for the feedback. I actually just updated the game to make the movement system more forgiving along with miscellaneous settings to make it more enjoyable for people.

I actually don't play a lot of platformers! I assumed that my skill level is lower than average and seeing that I can finish the game in 4 minutes, I'm surprised that people find it hard. I should have people test the game regularly, lesson learned!

Hey, thanks for the comment! Spoilers ahead!

Happy to see someone read the manual :D

When it comes to the limitation, "You're your own enemy" because your human eyes are limiting you from seeing the hidden platforms due to the distracting background obscuring it. Without seeing them and exploring them, you wouldn't be able to reach the "end" of the game.

Along with people not reading manuals these days!

I *really* wanna write a manual with long winding paragraphs which includes a primer on video games, platformers, and puzzle games to hide the information in plain sight but sadly, I wasn't in a writing mood. Even then, I realized if I obscure the information too much people would just see it as a really difficult platformer.

I should push out an update with tighter movement and a save system since a lot of my friends are also finding it hard.

Woah, this is absolutely an awesome concept. I really hope you'll flesh this out in the future :)

Actual ASCII/ANSI art typical don’t have the luxury of colors, typically they’re limited to 16 colors.

In order to get more variety of the palette, they use specific symbols for different “brightness”, like a red @ for a bright red dot and ; for something less bright, etc.


But I think you’ll see it for yourself once you have that preview in terminal thingy!

Neat tool, I wish it comes preloaded with assets so you can easily have some fun right out of the gate.

Really neat and easy tool, I wish it doesn't cheat with colors though. Maybe only allow a limited palette akin to text mode CGA and brightness/saturation is represented via letters (i.e @#,.). Would be even more awesome if it gives you a small script which shows your creation in a real terminal window :D