Oooh, thanks for the link. What a huge collection!
Yuki
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I tried real hard to find a good write up on inertial/momentum scrolling but sadly I couldn't find anything (People seem to take it for granted these days).
The closest one I could find is a JavaScript library which adds that feature to websites: https://idiotwu.github.io/smooth-scrollbar/
Really great concept which integrates well with the travel back in time mechanic. My only issue with the game mainly revolve on the user experience. The moving backward/forward in time with the scroll wheel is a bit annoying because the game does it linearly. A major improvement can be done if inertial/momentum scrolling is implemented as moving forward/backward in time should be much faster if you scroll for much longer. But either way, really great game nonetheless.
Nice little gem of a game. I wish you show a more obvious indicator that you've successfully synced with your past/future. Since the game revolve around reading notes from the character's past, I think showing the unlocked note when you've successfully synced would help a lot in allowing the player understand that they did something right. But other than that, I really adore the visual and the music of the game.
I was actually thinking about implementing something like that where every time (or rather every X time) you die, you can upgrade your vessel. Similar to https://reinlol.itch.io/petri where it gives you options of upgrades every time you die.
But I couldn't really think of any upgrades that wouldn't break the flow / "brutal" nature of the game.
Thanks for the comment! I really don't play platformers on keyboard so I pretty much do my playtests with a controller. Having experienced this jam, I really should get someone to evaluate future games on mouse and keyboard!
For music, I'd love to add some music but I didn't have enough time to find anything that fits the game and I'm not good at making music myself. Personally, I thought it was better to leave it "music less" than adding some tacky music that might harm the experience.
Thanks for the comment!
Some of the jumps are truly nasty but that's mainly because I thought the game was too easy, when in reality, that's really not the case!
I couldn't find a place where you can get yourself softlocked but I'll just leave it in the game :^)
For the last question, this game is a submission to a game jam and there are comments on the ranking page where people said the game is very difficult. In addition, I've sent link to the game to friends when it was released and it was also a common feedback.
I'm a sucker for puzzle games. Really like this one. I wish you've added more logic puzzles.
The main issue with the game for me is the sound. The music volume/gain is too high, it clips. I couldn't find an option to reduce the volume so I had to mute the tab.
I wish charging is more visible, maybe just add a HUD when you're charging the battery?
Also, I didn't realize the amount of time we can change to different colors is limited, maybe redesign the health bar to make it more obvious?
Overall, awesome demo and cute lil butts.
This is one of the most unique game mechanics I've seen recently.
I miss the old days of fun desktop toys / mini games where it's just dumb fun for a short amount of time, like the old "office games" time wasters or classic apps like desktop destroyer.
I'm quite sad that not a lot of people seem to notice this gem since it's a desktop app. I guess for the web version, you can make a faux desktop and have it run full screen.
Interesting concept overall. However, one thing which frustrates me a lot is the fact I can't see both the present and the past.
I wish I can zoom out the camera or the camera itself actual focuses on both the present and the past.
It's hard for me to read the dialog since the text is rather small and it doesn't help that jump is also same button used for advancing it. Maybe disallow movement during the dialog and reduce the amount of text to read?
Other than that, it's a neat little puzzle game.
Really fun and frustratingly difficult especially with the time limit :D
Wish some of the levels allow you to avoid the triggers as Trip even if it means that you need to do really hard maneuvers. Or better yet, give a choice between different traps.
Not sure what's best in terms of balancing the time limit between the two though.
Other than that, a nice experience overall!
Also, just FYI, you can have the embed resolution higher than your actual game resolution. Godot Web Export will resize itself :P
Thanks for the feedback. I actually just updated the game to make the movement system more forgiving along with miscellaneous settings to make it more enjoyable for people.
I actually don't play a lot of platformers! I assumed that my skill level is lower than average and seeing that I can finish the game in 4 minutes, I'm surprised that people find it hard. I should have people test the game regularly, lesson learned!
Hey, thanks for the comment! Spoilers ahead!
Happy to see someone read the manual :D
When it comes to the limitation, "You're your own enemy" because your human eyes are limiting you from seeing the hidden platforms due to the distracting background obscuring it. Without seeing them and exploring them, you wouldn't be able to reach the "end" of the game.
Along with people not reading manuals these days!
I *really* wanna write a manual with long winding paragraphs which includes a primer on video games, platformers, and puzzle games to hide the information in plain sight but sadly, I wasn't in a writing mood. Even then, I realized if I obscure the information too much people would just see it as a really difficult platformer.
I should push out an update with tighter movement and a save system since a lot of my friends are also finding it hard.
Actual ASCII/ANSI art typical don’t have the luxury of colors, typically they’re limited to 16 colors.
In order to get more variety of the palette, they use specific symbols for different “brightness”, like a red @ for a bright red dot and ; for something less bright, etc.
But I think you’ll see it for yourself once you have that preview in terminal thingy!
Really neat and easy tool, I wish it doesn't cheat with colors though. Maybe only allow a limited palette akin to text mode CGA and brightness/saturation is represented via letters (i.e @#,.). Would be even more awesome if it gives you a small script which shows your creation in a real terminal window :D