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The Counterfeit Watcher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #8 | 4.273 | 4.273 |
Overall | #15 | 3.864 | 3.864 |
Concept | #17 | 4.000 | 4.000 |
Enjoyment | #22 | 3.455 | 3.455 |
Use of the Limitation | #33 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Filip Nilsson
Software used
Unity, MagicaVoxel, Inkscape
Use of the limitation
Only 3 buttons are used. Navigate with left and right arrow key, confirm with space
Cookies eaten
A lot of tea
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Comments
that was really well done, the papers please style gameplay was really fun whenever you noticed the small differences and got whether the watch was real, Great job!
The game looks really nice in 3D. It was really fun trying to find the small differences between the watches. The gameplay does suffer from the limitations, but it was still implemented well. I can defiantly see the game expanded with different watches and better input methods.
Cool game, reminded me of papers please
Art-style is one of the best I've seen in the jam so far! Really effective and the sound effects go perfectly with it! Gameplay is nicely difficult too, very good job :))
This is a great submission. I like the concept a lot. At the beginning it felt a bit frustrating to have a fixed sequence of positions for the clocks but at the end I think it is more a feature.
It is always showing the same clocks, right?
Hey there! We've played your game, and the concept as well as the graphics look amazing, i could imagine this as a really nice chill game! But the problem is: We don't really understand the game! Even when we submit the correct answer, when we go back, the clocks are the same! We don't really know what to do and the controls are confusing! Would be nice if you could maybe explain to us how it works! But i see potential in this!
I hope the feedback helped you a bit, and it would be nice if you could check out our submission too, thank you! :)