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5 More Mins Please's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #50 | 3.394 | 4.800 |
Concept | #69 | 2.546 | 3.600 |
Overall | #70 | 2.404 | 3.400 |
Presentation | #79 | 1.980 | 2.800 |
Enjoyment | #81 | 1.697 | 2.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Ateliz, NoirdenB, Haconn, IrisDeMort (Nawat Ngernanantaporn), AllpouniSunnyshineshow (Napon Jirapakatawee),
Software used
Unity 2021.3.5f1
Use of the limitation
By designing the game that is in the limitation required.
Cookies eaten
None, but snacks, a lot
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Comments
I try to pass this game and one of the game developers told me that there is no way. There were times when I held down D. Of course, it was a charge attack, not a forward move, I know, but I kept tapping anyway. Orz
Going through a fantasy RPG as a dream with the alarm clock as your greatest enemy is a pretty cool concept, and the art is really nice as well, but the controls could use an explanation. From what I've gathered, it seems that space is for shutting off alarms, tapping a and d moves the player left and right, and holding a and d charges up the attack in that direction. The player's blue boxes seem to indicate charge and I'm not entirely sure what the red boxes on the enemies do, but I think they indicate charge for the enemy attack? It'd be nice to know what's happening before the player character loses health as I try to figure it out.
I like the whole idea of going through a dream and the alarm keeps interrupting you.