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A jam submission

Final WaveView game page

Warp drive initiating in 5 minutes. Hold on as long as you can!
Submitted by BeardedFists — 16 hours, 53 minutes before the deadline
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Final Wave's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#612.6543.250
Presentation#692.4493.000
Enjoyment#742.0412.500
Overall#742.2962.813
Use of the Limitation#812.0412.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Beardedfists

Software used
Godot, Pixelorama

Use of the limitation
Your ship is inside a loop of projectiles! Picking up orb powerups will add even more to your loop!

Cookies eaten
8 gluten-free oreos with milk.

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Comments

Submitted

The game is fine, and while the controls are a bit awkward, it's pixel art looks pretty good

Submitted

The game is fine, and while the controls are a bit awkward, it's pixel art looks pretty good

Submitted(+1)

Fun game, and if I hadn't seen @frizuo comment, it would've been quite challenging! I like the concept a lot.

Submitted(+1)

First of all, the game's gorgeous! Effects and sprites all look really nice and coherent. Love it!

Now onto the gameplay, I think the idea of having these projectiles that circle you is pretty great but as you can see in the attached picture, moving in a diagonal directional and holding W is a pretty flawless strategy. Would I be right to say you have spawner objects that are outside of your camera's view / spawning enemies outside of view?

Developer(+1)

I appreciate the feedback! I have an idea to solve this but not sure if I will have enough time. 😩

You are correct, there are several spawn points surrounding the viewport which are randomly selected. I think the spawning system needs to be a little more biased based on which direction the player is traveling and at what speed.

Submitted (1 edit) (+1)

Yeah I did something like this for one of my assignments at school, I ended up fixing it to an extent by having the spawn points in a rectangular shape, having most of the rectangle be ahead of the player, this way more enemies would spawn in front of the player and they have to navigate around them. Maybe this solution will work for you too!

Developer(+1)

Yep that's exactly what I was thinking! Wasn't able to get it fully working before the jam ended but still going to upload a fix after judging is over.