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I appreciate the feedback! I have an idea to solve this but not sure if I will have enough time. 😩

You are correct, there are several spawn points surrounding the viewport which are randomly selected. I think the spawning system needs to be a little more biased based on which direction the player is traveling and at what speed.

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Yeah I did something like this for one of my assignments at school, I ended up fixing it to an extent by having the spawn points in a rectangular shape, having most of the rectangle be ahead of the player, this way more enemies would spawn in front of the player and they have to navigate around them. Maybe this solution will work for you too!

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Yep that's exactly what I was thinking! Wasn't able to get it fully working before the jam ended but still going to upload a fix after judging is over.