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A jam submission

PixelView game page

Pix
Submitted by Mylti — 8 hours, 25 minutes before the deadline
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Pixel's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#342.0412.500
Enjoyment#352.1772.667
Overall#352.1092.583
Concept#362.1772.667
Presentation#362.0412.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Max

Software used
Unity

Use of the limitation
The building changes with each block

Cookies eaten
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Comments

Submitted(+1)

I had similar issues to Mossieur Patate witht he loading the game was like click that error oh click here folder easy enough. The game it self I was not 100% what I was doing the best I got was maybe 5 or 6 blocks high it seemed to really hate if you are off just a tiny bit some times. Was unsure what the triangle was doing at first till I noticed it was killing the block some times or reducing my hearts on the screen.  But other then that nice job on you game.

Developer

Thanks for feedback!)

Submitted(+1)

(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)

Error message when trying to launch through the itch.io application:
"Application folder:
C:/Users/lecon/AppData/Roaming/itch/apps/pixel/Pixel
There should be '2dPixel_Data'
folder next to the executable"
I see a "Click HERE!!!!" folder, so I can solve manually, apparently; I would advise rebundling the files so that launching the executable works directly! Glad I thought about taking a look! :o

Detail: Development Console shown in the lower-left corner (with a NullReferenceException error X))

what to do? Ah, got it!

storeys often stop activating at collision towards the third one!

Watching the smoke/dust elevate while sweet music plays: I get a poetic feel… :) (In contrast to the harsh brutal sound for materializing a storey. XD)

Ah, managed to get higher, and noticed the ‘obstacle triangles’ mechanic!

Apparently, if you generate the storey just a bit too far from the centre, it does not activate, and you get stuck. Same if you generate one in the void. Still, you implemented a reload feature! :)

sometimes, a storey can disappear at collision-activation

Managed to get rather high (at least ten storeys?)! :) I would suggest adding a score (and high score?) feature to give the player a better idea of his progress.

Takeaway: the concept is interesting, even though the connection with the constraint seems a bit loose to me. I also liked the somewhat melancholic peaceful atmosphere through the scenery (including the white pixel windows, and cubic smoke/dust!) and music, so you did a good job at capturing the theme. :) (I also like the blurry style of the thumbnail/cover, by the way!) Generating those storeys already feels punchy, although there are some bugs as you noticed. I think just some quick indication on how the game is played would help (tip: add it on the game page!). I also think some other variation in the mechanics would help get more variety in the longer run (although I did notice the randomness for the triangles!), but it is already a good base (no pun intended).

An interesting prototype that I encourage you to finish. :)

Developer

So in the future I plan to add the function score and hightscore, I will also work on errors (that's why I added the button to reset the level :)) Thank you very much for the feedback!

Submitted(+1)

Сool game with cool graphics :)

Submitted(+1)

I believe i did not understand very well how it is played: when the block falls where the black triangle is, it does not “attach” to the block below, no matter how many times i click—it keeps jumping.  Is this normal, or am i doing something wrong? Also, sometimes blocks disappear and i have not figured out why.

I also would recommend against distributing the game in a RAR archive, given that Windows Explorer cannot handle these files and i had to download unrar to play the game.  Maybe not a problem for a jam—we all do what we can with such a short deadline—, but in general i think ZIP archives are a better choice.

I do not want you to think that everything was negative, because i did like the art and the sounds are cool too. I am sure that given a day more to polish the rough edges would make it shine as it should.

Good work!

Developer

Yes, there are still some bugs here, well, I will use ZIP archives in other projects. Thank you for the feedback!

Submitted

Alternatively, you can try the itch.io application/launcher; I noticed it can take care of archives, although I am not sure whether it really does it by itself or uses pre-installed software from your computer.

Submitted(+1)

Cool art, good sfx , Meh mechanics 

it feels like you didn't have enough time to finish it

Developer

Yes! Unfortunately, I did not have enough time to finish it at least to a normal state. Thank you for the feedback!

Submitted(+1)

Interesting concept

Submitted(+1)

wow nice