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TheMKDev

158
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5
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5
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A member registered Dec 06, 2021 · View creator page →

Creator of

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I completely forgot about keyboard layouts, but it is hard to focus on accessibility when you only have 3 days.

thanks for playing! The game was inspired by a game called the typing of the dead, with the twist of switching between keyboard and mouse.

thanks for the feedback! But if i zoomed the camera in, the player would have less time to react to type words, and i wanted the effect of enemies zooming quick towards the player.

thanks, alot of my time was spent on the art. as i have said before i forgot to change to default unity controls when i first setup the player's movement.

on what platform though? i tried searching on itch and it seems they don't have a way to talk to people directly. if you could send your discord id ill send you a msg.

im sorry, but what am i supposed to do with this?

sadly, the game didnt work for me. the first two screens i get black so i skipped and on the third theres a button and a time thing but nothing happens when i go past them and when i skipped the level i see a time jar thing but no player and the camera is messed up, and after that the level skip stops working. im sorry if i did smth wrong, and i wont rate it till you explain whats going on or fix it.

alr how can i reach you?

Hilarious concept, lots of personality, good gameplay, fun visuals, and solid sound effects. All round great game, well done!

I beat him! i actually quite enjoyed playing it, the art is nice, idea is interesting, and the gameplay is pretty fun.

but i feel like it starts off too slow and ends off too fast, maybe if you made the boss hp 5 and cut the first and last phases it would be more balanced. overall really fun game.

Sure, but why though?

i love the artwork and animations, and the story and different endings were nice. i think the gameplay could've been better with coyote time, and fixing the weird hitboxes, but its pretty well made overall.

i feel like the idea was good but the gameplay couldve been fleshed out further. getting caught felt random and unfair. btw <COLOR=MAGENTA> is my favorite color.

i love the idea, but i feel like it needs more of a visual element to it cause its a lot of reading. great story tho

thanks a lot, im lucky enough to get to work with a talented game and sound designer.

As for music, Im muslim so my games don't have any.

Every 2 waves you get a choice of 3 upgrades that both help and hurt you so they come at a cost

The game's pretty cool, but everything being in a different style makes it look weird

it feels very simplistic in terms of the art style and gameplay, pretty chill tho

yeah, but sadly when you're pressed for time some things have to get cut.

love the idea, but i don't really see the limitation here.

definetly. I just used unity's default inputs thinking id change it later, then proceeded to completely forget.

I agree, there should've been a flash of color or sound or smth, but by the time finished the game it was 4 am for me.

Visually it looks amazing but the controls are weird and finicky and the movement speed feels too slow.

The art and gameplay are really good, but the card system seems unforgiving due to limited options and not being able to undo placing a card. Overrall a great idea with nice art. (love the cover image)

The item effects and art are really nice, and the dash and grab mechanics are pretty fun to use.

a very good puzzle game, but i don't see the jam's theme or limitation that much.

My high score is 69 (no actually)

since level 5 is the hardest i wanted to make the timing hard

Current HighScores:


My Cousin -1835

Me -980

glad you had fun, Thx for playing!

Ok done, sorry for the late response was sleepin.

Honestly amazing game in every way, crazy good art, nice feeling mechanics, beautiful music, 9/10.

The game is so well made, but I think you should have thought more on what the player experience actually is, cause right now its kinda just waiting for gravestone and throwin dead bodies at it (very fun tho), I think that the player should be able to influence the actual fight not just reviving the imps.

oh and if you mind explaining how the jump works, cause for me it just seems random at times.

Nice platformer, unique style of artwork, well made levels. 8.69/10

very polished felt like you had full control and scoped it perfectly where you had enough extra time to fit some additional flourishes like amazing particles, color changes, hefty death explosion.

overall fun game!

Nice art, I like all the different tile pieces and every way they change.

a very challenging puzzler, had my brain completely melted by level 7.

but you can sometimes cheese the ai into paths where the sprits could have joined, but instead they go into their own places.

nice sound effects, well made game. 8/10.

Actually Great Beautiful artwork, mechanics could use some help 6.5/10


duck said stairs instead of stares lol.

the table for choosing characters is just a solid pinkish color with and the entire world is a boring white void

gameplay is block jumpers and then kill with forwards, all of them could be solved like that.

in the description it said you could use three cards in one turn, but in the game I could only use two.

Stamina was not shown well it was a bar above the cards but without any number to show, cause black on gray isn't that instantly visible.

When the camera moves in 3d at the beginning of the battle is cool but is way too fast to properly admire the artwork.

The game doesn't end when the enemy cards go all the way to my side like I thought, the game just doesn't end

and you can just put blockers everywhere the enemies would go and that would win every time.

plus infinite turns makes it soooooo easy to beat.

Like the end card suggests the game was definitely hella overscoped.


respect for going big, but not on a 3 day jam my guy.

sorry I didn't have enough time to properly balance the difficulty curve, I was too focused on trying to make breakable platforms that split into a million pieces cause that's what my brain thought was cool at the time.

Thanks for playing!

like jumping  or horizontal, cause I thought it was pretty snappy.  I used Variable jump height, Instant horizontal velocity changes, and strong gravity, if you could explain what you think was unresponsive it would be a massive help.

Thx for the feedback!

Frogs should go to their rightful place in heaven with or without effort.

it blocks you cause of a weird one way platform bug, if you bonk your head while trying to do a large horizontal jump, your momentum is stopped.

I liked it too! Inspired from the crimson forest in Minecraft.

Thank you for your Time!

Yeah if you dont go completely through it sometimes you can hit the side of the one way platform from the bottom, but from testing found out  it usually happens when you jump horizontally and bonk your head.

Thought it would be funny if you randomly got smited, tested with a cousin and had a laugh.

Thx for playing!

Cool Game, fun and looked nice, but sounded... iNteReStinG