(I am now in a rush to test as many games as possible to help, so please do not mind the cursory reviewing style.)
Error message when trying to launch through the itch.io application:
"Application folder:
C:/Users/lecon/AppData/Roaming/itch/apps/pixel/Pixel
There should be '2dPixel_Data'
folder next to the executable"
I see a "Click HERE!!!!" folder, so I can solve manually, apparently; I would advise rebundling the files so that launching the executable works directly! Glad I thought about taking a look! :o
Detail: Development Console shown in the lower-left corner (with a NullReferenceException error X))
what to do? Ah, got it!
storeys often stop activating at collision towards the third one!
Watching the smoke/dust elevate while sweet music plays: I get a poetic feel… :) (In contrast to the harsh brutal sound for materializing a storey. XD)
Ah, managed to get higher, and noticed the ‘obstacle triangles’ mechanic!
Apparently, if you generate the storey just a bit too far from the centre, it does not activate, and you get stuck. Same if you generate one in the void. Still, you implemented a reload feature! :)
sometimes, a storey can disappear at collision-activation
Managed to get rather high (at least ten storeys?)! :) I would suggest adding a score (and high score?) feature to give the player a better idea of his progress.
Takeaway: the concept is interesting, even though the connection with the constraint seems a bit loose to me. I also liked the somewhat melancholic peaceful atmosphere through the scenery (including the white pixel windows, and cubic smoke/dust!) and music, so you did a good job at capturing the theme. :) (I also like the blurry style of the thumbnail/cover, by the way!) Generating those storeys already feels punchy, although there are some bugs as you noticed. I think just some quick indication on how the game is played would help (tip: add it on the game page!). I also think some other variation in the mechanics would help get more variety in the longer run (although I did notice the randomness for the triangles!), but it is already a good base (no pun intended).
An interesting prototype that I encourage you to finish. :)