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The AK-40s's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #21 | 3.130 | 4.200 |
Enjoyment | #26 | 2.683 | 3.600 |
Concept | #30 | 2.832 | 3.800 |
Overall | #31 | 2.721 | 3.650 |
Use of the Limitation | #32 | 2.236 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Four creators: Killers_BG1, OXY, Staintocton, and Zeld. Two playtesters: Zeld, player1
Software used
Unity for code, Blender and FireAlpaca for art, Logic Pro X for music/sfx
Use of the limitation
In the last level of the game, the platforms slowly begin to fall apart, meaning, that it's all temporary.
Cookies eaten
Not enough.
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Comments
after shooting the guy to open the door and getting to the next part the sfx were stuck on loop so I got to here my jumping sfx over and over and over again till another sfx took its spot but other then that good little parkour game.
I love the look of the game!
I'm not a huge fan of the overly slide-y movement however. It felt quite imprecise combined with the player sliding down slopes, though I might just not be used to it.
Some of the platforms that look solid are actually not (the ones that the shoot dudes are standing on), maybe they should have a different more distinct colors from the main level geometry.
The checkpoints in the second and third level don't seem to work.
I’m sorry, but i have spent 10 minutes trying to wallwalk and have been able to do it just once. Then i fell from the next platform, so i have not seen much of the game.
It says to “always look forward”, but the only time i could do it was by using the mouse and look toward the wall on the left. I could not repeat it afterward, though.
Any tips?
From what little i could see, i think it look good, and the music is good. I did not enjoy the intro speech, and i thought that controls did not work because the only thing i could to was “jump” with R — i then realized i was restarting the level.
Jumping felt off, like it had a delay between my pressing the space and actually jump. I did not feel that delay with crouching, for instance.
I am very, very sorry that i could not play more of it.
Hi! thanks for trying the game out first if all 2nd of all lets see, i’d have guessed the tutorial is too difficult even, as for tips i’d say hold W as you go on the wall and hold A or D depending on the wall’s side to always hug the wall if you catch my drift, am really sorry that we coudnt give alot of info considerin we had 2 testers so i coudnt get alot of ideas for what the avrage player( what he/she will do), sorry!(am gonna update the game and see how i can improve the tutorial, hopefully is easier then)
This so cool!! Very great realization!
Thanks Kuanishi