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A member registered Feb 23, 2021 · View creator page →

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Thank you <3

<3 <3 <3

Haia, I saw you had some bugs when using Lerp & Delta Time and I just wanted to give you a tip on how to use lerps more accurately!

The correct formula to have framerate independent Lerp is: 
Mathf.Lerp(B, A, Mathf.Exp(-speed * Time.deltaTime))
notice A and B are reversed!
This should also stay within a 0-1 range as long as the contents of Exp stay negative!  

There's more written up with graphs here: https://www.rorydriscoll.com/2016/03/07/frame-rate-independent-damping-using-ler...

Thank you for playing!  I appreciate it!

Thank you sm!

Thank you for your suggestions!

Thank you for playing!

Thank you!

Thanks for playing!  What sort of juice did you feel like was missing? 

Nice game!  The controls feel pretty good, though I couldn't select the different colors with the number keys likely due to a different keyboard layout, so I had to click on the buttons instead.  It's good that you included the option.  The shooting is a bit delayed and I was confused at first why I couldn't shoot.

You definitely put a lot of care into the game and it shows!

also shoutout to bayer dithering

Cool little game, I like the upgrades!

Some text is difficult to read because of the colors

Yeh, that was the plan, time constraint decided otherwise.  I'll continue expanding the game since there isn't much of it currently.
<3

Thank you!
Yeeh, I just barely managed to get something together before the deadline so that's to be expected I suppose.  I hope to continue updating the game in the future!
Thanks for playing!

The game turned out to be a lot more than I thought at first sight! 
I didn't expect any characters, quests or long term progression!
I enjoyed all the names you gave to each character, it made them and their little quests more memorable.  
I like the sounds, they are much higher quality than I would've expected
I also liked the details like each individual weapon showing up and animating on the ship, character eyes looking at all the moving ships and the disintegrating Unity logo in the background haha 

Here's some of my feedback and suggestions after playing for a little while:
The camera in my opinion feels pretty disorienting and bad.  It moves way too much.  I often want to know how many enemies are following me, but I can't see any of them because the camera moves too far forward.   The camera is just very jumpy in general and I think a more static camera would work a little better here.

The friendly mines are large and cover the player ship.  In combination with the moving camera it's easy to lose sight which sprite is Shippy.

The controls can get a bit confusing, I think it's a bit glitchy when the mouse is also on the game screen. It's almost like the Shippy can't decide who to listen to, the directional keys, or the mouse.

I also experienced a few performance issues and hitches in browser at first, but it was okay after a bit of playing.

Recycling an attached weapon should probably also immediately take the weapon from the picked up box, since you're most likely trying to replace it, saves a click!

Instead of automatic targeting, a mouse controlled mode would be fun to try, twin stick style! Moving with the directional keys and shooting towards the mouse.
But I suppose that would make the range upgrades a bit pointless, unless they limited how far a projectile can travel...

Maybe also a fire rate upgrade?  I think that one was missing. 

Overall It's a charming little game inspired by the survivors genre, it's fun, addicting and easy to get into!

(1 edit)

What a jump from Day 1 to Day 2!  Day 2 took a few tries to beat but I did it!

Thanks!
Would you have preferred shorter levels?

This is a pretty unique idea for a game! I like the cute splash art!
Btw, you can skip ahead just by pressing N

Pretty interesting idea.  It's hard to keep track of many dinosaurs!

Thank you for giving it a try!

Thank you for playing the game!  We're glad you liked it!

Thanks for playing!
It is very difficult!  Trying to stay the far away from the books helps a ton!

Thank you for all the feedback!  I agree with everything.

I was hesitant with adding another restart keybind because I didn't want to overcomplicate the controls. I think a rework of the respawn system would be more ideal.
The small tubes would definitely benefit by increasing their diameter to better accommodate the camera and have "less sticky" movement inside.
Levels 4 and 5 were last minute additions and are unfinished because of it. I underestimated just how long creating polished levels is going to take.  I'm aware of the strange camera behavior when upside down in the magnetic level. The entire magnet mechanic would need to be polished up, but I didn't want it to go to waste when it was already somewhat usable - just to include a bit more variety.

Thanks again for playing the game and leaving extensive feedback!

Thanks for playing!

This is a pretty interesting idea! I like the pixelart and variety of pumpkins! 

I got a high score of 12678m! I like the animations and all the effects you added! Changing up the input was pretty unexpected and a nice change of pace

I'm not really sure what the goal is, but the mechanic is quite interesting. Maybe playing with your carved pumpkin in later levels could be something fun!

Thank you so much for playing the game and leaving feedback!
Wow, that Bunny Hill game looks amazing!  Thanks for the recommendation!

I'm glad that you think so! <3

Pretty difficult game! The timer is not friendly at all! 

I'm a fan of the upgrade system! 

We ended up making pretty similar games! I like that stuff happens in your map like the falling haybales.  The collectible coins could have been highlighted more so they actually look collectible!
Wish there were multiple levels too but pretty cool little game overall! 

There are a lot of cool ideas in this game!  The ghosts caught me off guard at first!
I wish there was a system where you could use the money to buy some things for your next year. The seed system is pretty unexpected. I feel like it's a bit unnecessary.
Pretty cool game overall!

I wish there were some enemies or some way to lose the game to make it more of a challenge!

I like this! The attacks look nice and you added quite a few sounds!  I managed to get 104!

Very nice looking graphics and effects! I like that you can fall into the cauldrons!

That sure is a lot of pumpkins...  Maybe it would be better if there was a way to lose?

The movement is insanely fast!  I could barely land o the blocks. Did you forget to multiply speed by delta time?

Capy!  Defending the pumpkins is pretty difficult when so many rabbits are coming from each side!

I like the effects and sounds!  This is the score I got!

It just takes a little while to get used to the physics I suppose... But thanks for the feedback! I'll definitely try to keep better difficulty scaling in mind!