Play proof of concept
Ghost Game's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #83 | 2.832 | 3.167 |
Concept | #93 | 2.981 | 3.333 |
Overall | #93 | 2.832 | 3.167 |
Presentation | #96 | 2.832 | 3.167 |
Enjoyment | #97 | 2.683 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
https://twitch.tv/billyp673
Software used
Godot
Use of the limitation
I made the main mechanic of the game, shooting a shotgun
Cookies eaten
0
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Comments
Checked this out on a tip. This is actually pretty cool. I like the vibe of the low-res presentation and static.
had a nice old school 3d look to it was not 100% sure what the goal was I was just running around pushing around objects then started shooting them till I ran out of ammo.
Cute concept. I'm on the fence about whether or not a tutorial is necessary - it didn't take me long to figure out what I was supposed to be doing after wandering around for a bit. I'm a sucker for low poly graphics so I was a fan of this game. Short, sweet, simple but satisfying concept.
I think you should get a picture It helps make people click on the game..
I think you should get a picture It helps make people click on the game..
You should 100% put a screenshot on your page, it'll help people see what your game is about before they play it
That being said, this was awesome! I love the effect you put on the 3d and the prop hunt gameplay is pretty fun with how you implemented the static. I do think the hitboxes can be a little buggy, which makes it feel like I'm not using a shotgun when I fire at point blank and miss. Furniture has a chance of clipping outside of walls, which obviously can make it so you accidentally ruin the chances of winning. Those are the only issues I ran into however, great job!