Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kernel iron

295
Posts
4
Topics
18
Followers
13
Following
A member registered Jun 09, 2020 · View creator page →

Creator of

Recent community posts

This is really good and impressive given the short development time. The environment and enemy design is really cool, and the boss fight has a lot of different attacks. It took me a lot of tries to beat it but it felt very satisfying in the end.

Would love to have a mini map or some kind of indication of where the enemies are at, because especially in the boss fight those drones can kill you pretty quick before you even notice them.

Great job!

This is a pretty good platformer. I would have loved to have gamepad support, because I suck at playing these kinds of games with mouse and keyboard. Thankfully the wall jumping is very generous, and the checkpoints are good too. Nice work!

There is an incredible amount of content in this for such a short game jam. It actually feels like a complete game. The puzzles were a lot of fun and not too difficult. Great Work!

El Psy Kongroo

I love tetris and this is a really cool take on the concept. Good challenge on the levels, but I managed to get through them all.

This is my favorite game to play in the jam so far.

Really cute graphics and great recreations of past streams. I like that you picked 2 of the same moments to reference that I did. :)

Fun concept and variety of interaction. The functioning recreation of the website was the cherry on top.

Pretty easy, but I liked the idea about exploring the level to increase (love) firepower.

Good atmosphere. I liked the effect with the lights turning on as you went.

This is fun and feels really polished.

Good luck with the Neuro integration, it would be fun to see on stream.

I haven't played a tower defense in a while, and this is a very good one. The art is also really fantastic.

Great work!

Good proof of concept. Would love to see more cards and enemy variety.

Simple but fun.

The difficulty felt just right, and the story was pretty funny too.

This is cool. I'm sure it's even more fun with a second player (or a funny AI).

Good luck with the API integration. :)

Short and fun. I liked the variety of mini games.

There was more content in here than I was expecting from reading the description. The art is beautiful and the fact that it could run on real hardware is nuts!

Great presentation and very creative use of the theme. I'm really impressed with what you managed to make in such a short time.

Cute little platformer. I liked how you gained new abilities each level.

Works pretty well despite the late pivot. The presentation is very eye-catching.

I wasn't expecting this to be so unnerving. You all did a great job at building an atmosphere with the art and music.

The CLI is a really neat approach, and it was fun to skim through the various references in the file system.

Great work!

This game is a lot of fun!

I tried a few different strategies before finally beating the time god with Evil and 2 Layna.

This is an incredibly polished game. I loved the story and the high quality art!

I think I've gotten all the endings except the final one. I can't get conquest below 48%, and it's hard to determine when you have done the best you can in each time period.

That's very kind.

I'm glad you enjoyed it. :)

Interesting concept and good use of the theme. I found a lot of districts, but the temple still eludes me.

Fun combination of memorization and strategy. The candles add a surprising amount of depth as the mazes get bigger.

Good job!

Thanks for playing to the end!

There should be a shadow underneath the character unless there's a rendering issue (you can check the screenshots). But I did it the lazy way with a "Shadows only" capsule mesh and a point light source pointing straight down. It might be a bit hard to see against the dark floor as well.

Thank you for your kind words. I appreciate it!

I really liked this! The fact that you can pull the boxes already makes it more fun than most box pushing games I've played, and just as the concept was growing a bit stale Evil shows up to deepen the game further. The levels are fun, and just tricky enough to be satisfying. And there's a lot of charm in the graphics and text.

One of my favorite games in the jam!

Simple but well executed. The concept is really cool and I liked trying to come up with patterns for how to sort the cards.

Good job!

Cool puzzle mechanics and challenging levels.

Nice work!

Great audiovisual presentation, as expected by a large and talented team. The game mechanics are neat, and reminds me of the more recent Giana Sisters games. The puzzle/level design is fine, but I didn't feel like it made the most of the mechanics. Felt like you had to stop constantly so progression felt slow. Personally I would have liked a bit more platforming between puzzles and maybe some enemies to mix things up.

Granted I am being extra harsh because I know a lot of people worked on this. It is still one of the most impressive games in the game jam.

Yup, that sure is some minesweeper. :D

A few sound effects would be nice. It would make collecting the fumos more satisfying.

Not what I was expecting, but very cool! I would play this on a NintendoDS. :P

A small thing would be to allow numpad buttons for the math problems. I often had to look down on the keyboard to find the right number, and lost the ball.

Totally, if I had more time the drones would probably have dropped hearts sometimes.

Regarding damaging the drones, the game checks if you're above the enemy and falling when the hitboxes overlap.  So you can't jump into enemies, only drop onto them. Try to line up the drop shadows since it might be difficult to judge the correct height, and hold the jump button when you connect to bounce higher. The enemies need to be closer to damage you, than you need to be to damage them.

Thanks for playing, and providing feedback! :)

Thanks for playing! :)

Alundra maybe? There were probably a few games like this on PS1.

Thanks for playing!

Very cool puzzle mechanic, and fun levels. The story didn't do much for me, but it wasn't distracting either.

Nice work!

Yeah I think it's dumb that itch game jam pages don't make you navigate to the actual game page for downloads, as it does with browser games.

I'm glad you figured it out and had fun. :)

I'm sorry to hear about the crash. Another player had a crash after the intro, that seemed to resolve itself later. The only crash I know about happens if a gamepad is connected (or reconnected) while the game is running. So maybe check USB devices? I don't know, I might just be running an especially bad version of unity.

If this rating period ever ends I'll try to get the WebGL export working too. If it's a Unity issue, then maybe a different platform export may work better.

Thanks for playing!

I'm glad you liked it. :)

Yeah, they used to be fairly common back in the 8bit-16bit era, but the perspective was often a challenge. I feel like most of them didn't even have drop shadows. :D

I tried to be pretty generous with the size of platforms and enemy hitboxes.