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Soul Keeper's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 4.529 | 4.529 |
Concept | #8 | 4.176 | 4.176 |
Overall | #13 | 3.838 | 3.838 |
Enjoyment | #41 | 3.412 | 3.412 |
Use of the Limitation | #57 | 3.235 | 3.235 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Mikke
Software used
Godot, Aseprite.
Use of the limitation
The main weapon is a shotgun.
Cookies eaten
Maybe 30 idk
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Comments
Nice job! ^^
Including a tutorial in a game jam game is an appreciable effort, if I had one thing to criticize it would be that mapping the shoot key to the spacebar instead of the mouse made it a little bit of a problem for me to fight the ghosts.
Impressive, a Polished Game + a Tutorial? That's a W
Great game, artstyle reminded me of a nitrome game. Loved it. Wish shooting wasn't space, that really hurt my thumb mashing that lol.
Awesome idea and level of polish. Very well done.
Impressive that you managed to build a polished game, and still had time to include a tutorial. Great job!
Really enjoyed this one. Perhaps I missed it, but I wish I could fire with lmb. Otherwise really enjoyed the mix of tower defense of action combat.
Nice sprite work. The turrets seemed to fire a little slow to reveal the ghosts, it felt impossible to keep up, but I've never been great at tower defenses!
Very nice style of turret defense. The ghosts seemed to go invisible for the hole map sometimes and I feel the shotgun mechanic could have been better utilized. I like the art style though.