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A jam submission

HeavenFallView game page

A gameJam Submission
Submitted by puzzlebun — 43 minutes before the deadline
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HeavenFall's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#153.1253.125
Concept#233.0003.000
Overall#442.6252.625
Enjoyment#622.2502.250
Presentation#712.1252.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1

Software used
Godot

Use of the limitation
AS timers run out, abilities and game elements die. Including the pause option, the ability to sprint, the HUD, the music, the sky

Cookies eaten
zero, but I had one piece of cheesecake

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Comments

Submitted

It took me far too long to realize I could sprint! I still managed to win though. I like the aspect of elements of the game dying when timers run out, but there was no real strategy to thinking about what to pick up because it makes sense to just grab everything you see (So you know where you've been and so you don't have to backtrack to get a gem you missed)

Developer(+1)

Thank you for the feedback! I was so focused on getting all the game mechanics working before the deadline, I will do more game testing for my next game jam. 

Submitted(+1)

Nice idea to have "different things died out" ! I felt weird when the music died, I understood afterwards. Nice ! 
I would have loved other controls since I'm on a different Keyboard layout.

Developer

Thank you! I will update to include arrow keys as optional controls. I am not too familiar with how other keyboards work but I will try 

Submitted

Godot has a new feature called "physical key", which correlates to a position on the keyboard rather than the input!

Developer(+1)

Yes, I switched all the controls to physical key and also added arrow keys as an option. Thank you!