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It took me far too long to realize I could sprint! I still managed to win though. I like the aspect of elements of the game dying when timers run out, but there was no real strategy to thinking about what to pick up because it makes sense to just grab everything you see (So you know where you've been and so you don't have to backtrack to get a gem you missed)

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Thank you for the feedback! I was so focused on getting all the game mechanics working before the deadline, I will do more game testing for my next game jam.