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Adrian's Tale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #82 | 1.897 | 2.400 |
Use of the Limitation | #87 | 1.423 | 1.800 |
Enjoyment | #93 | 1.423 | 1.800 |
Overall | #96 | 1.463 | 1.850 |
Presentation | #100 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Alçin Irmak Toksun, Arda Ekrem "theko1" Çakır, Arda "HestiaN" Özyiğit, Deniz Utku "WASHER" Temel, Efe Özgür, Umut "UmutBideci" Bideci, Yusuf Emin "YusufEmin46" Demir
Software used
Unity, FL Studio, Aseprite
Use of the limitation
We have tried to incorpate the limitation in the scenerio.
Cookies eaten
theko1 = 1, YusufEmin46 = 1, and countless cup of coffees
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Comments
The art style is super cool and im keen to know what happened to Adrian's family! Its a pity that the game is so broken, its hard to jump onto surfaces without getting stuck and there are no enemies to watch out for, no dangers and no consequences. You cant lose. It wouldve made more sense to just have an end game menu/canvas after the first level to make the game look short but finished instead of openly incomplete.
However, you clearly have the basis for a really great game here, keep going and build on it! Id love to play it after its been fixed a bit. :))
Thanks, mate! We will publish the fixed version soon.
Just wanted to let you know, bullets aren't supposed to look like that after they are fired. The brass part holds gunpowder and only the tip is fired.
The game seems to be broken, nothing happens after the first level...
Yeah, in order to make it to the jam we published it with bugs. You know, like all AAA companies. We will patch it with Day 1 patch as soon as possible. Anyways, thanks for trying our game.