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Oathbreaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #43 | 2.475 | 3.500 |
Use of the Limitation | #48 | 1.945 | 2.750 |
Concept | #49 | 2.121 | 3.000 |
Overall | #50 | 2.033 | 2.875 |
Enjoyment | #53 | 1.591 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me. Tystnex
Software used
Unreal Engine 4 and Inkscape
Use of the limitation
I incorporated it mainly into the narration. The player character is afraid of harming others and so he avoids it until the bitter end.
Cookies eaten
1
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Comments
Such an efficient use of assets. I don't quite know what you were going for with playing the same scene over and over, but it lends itself well to creating an uneasy atmosphere, it's especially good here in a game jam.
To be honest with the repeating scene I kind of got inspired by the myth of Sisyphus, so it was the hellish punishment for the player character. Thanks for the rating btw!
That really is hell, I couldn't agree more.
Cool lighting effects.