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Protector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #47 | 3.162 | 3.333 |
Concept | #57 | 3.057 | 3.222 |
Overall | #60 | 2.767 | 2.917 |
Use of the Limitation | #72 | 2.530 | 2.667 |
Enjoyment | #72 | 2.319 | 2.444 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Rafał Pankowski
Software used
Unity, Aseprite
Use of the limitation
A typical window has been implemented that protects the crystal from destruction.
Cookies eaten
Too much. I was munching on something non-stop.
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Comments
Pong platformer, but it's not bad
Cool idea to have something reflect off the player's shield! I would say the movement is a bit clunky, the jump gravity seems weirdly heavy yet floaty, I think it might have worked better if you didn't have to hold the jump button down since that's a bit awkward with a double jump. Good work nonetheless
Games look is cool. Really challenging, maybe consider a couple of gimme puzzles at the start before you throw us into the deep end.
Thanks for playing and feedback. I will try to introduce new mechanics one by one, with a more extended game.
Really cool!
One thing that could make the game cooler (and not as hard xP) is if the projectiles changed color or some had some other indicator to show when it will not bounce any more :)
It's a great idea! I definitely need to implement this in the next update. Thanks for feedback and playing!
Nice to see another game with a reflective shield! I took a while to solve the first puzzle because I didn't realize you could double jump, and overall I felt the puzzle designs were a little frustrating. But platforming while also protecting yourself was a lot of fun!
Thanks for playing and feedback. I'm glad you like the main idea. I will consider the puzzle design in more detail.
That was fun! However it felt too hard for me. Spent about a minute in first room.
Thanks for playing! I know the game is really challenging, but this compensate way how short it is. When I was recording playthrough I had many approach.