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base_thomas

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A member registered Feb 19, 2022 · View creator page →

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wait how many did you shoot LOL

Really nice game! Everything's really great and well polished so I only have nitpicks: wasd is a bit of a weird control scheme, it's not super intuitive but im sure if I played the game more I'd get used to it. And maybe tweak the pacing a bit, the start of the game seems too slow and then it jumps up in speed really quick so I'd say start a bit faster but increase speed more incrementally.

Cool concept for a game! The parallax background was very nice and the balls felt satisfying to hit (outside of having no audio). There are a couple big opportunities for improvement though, the biggest annoyance for me was that it was hard to tell how fast the other balls were moving in absolute terms due to the scrolling background but no reference points to look at in the foreground (just a black floor)

Fun game! Love the concept! (although I might be a bit biased from making a similar game before). I think a few gameplay tweaks and you've really got something good. Allowing the player to click anywhere to power up your shot instead of having to click the ball specifically would speed up the game and reduce frustration. Maybe a bit less gravity too. Great work!

Pretty fun! The aesthetics are great, very cute and wintery but the music doesn't really match (sounds more futuristic and synthy). Great work though!

Fun! Even though it's a very simple game, the fact that the controls are very tight and fluid made it enjoyable. Love the music too! I did find a bug, sometimes you can hit the skiers from the side and not lose (which was also kinda fun because they're physics objects as well)

Cool idea! Love the art and atmosphere. However, definitely needs a bit more polish on the gameplay mechanics: less mouse sens, walking speed is too slow to be useful for anything, and some air control would help a lot. It's very fun to bounce off of the bear badge and go flying though! Great work!

Super well polished game! I love the attention to detail with the graphical effects like the energy bar on the left and the block explosion when it gets shot! Interesting concept too, although I feel you should try to condense the tutorial into 1 screen instead of 2 (my attention span ran out and I skipped straight to the game). The only other thing I see missing is a quit button, but that's a nitpick. Excellent work!

Unfortunately I'm getting a browser error when the game is loading: "An error occurred running the Unity content on this page". I wouldve liked to try the game :(

Unfortunately I'm getting a browser error when the game is loading: "An error occurred running the Unity content on this page". Seems like a cool concept though

Love the music! but it is a bit loud. Nice little game, I would just say the movement could be a bit tighter and less floaty. I also thought the spikes were bounce pads for a while, so maybe making them bigger or having the character take damage more visibly would help

Hey nice concept, similar to mine but I like the concept of a fuel meter and powerups and gas refills. Great aesthetics (aside from the darkness) as people have said! A bit more playtesting and this would be a fun game, but right now it takes too much fuel to maneuver so it's not a super rewarding gameplay loop for me. A lot of potential though!

This game made my brain flip around inside my skull so thanks for that
The movement system needs a bit more polish I would say, you can get stuck in the sideways trees if you jump at them from the side, and sometimes my jump input would get eaten going off them. But I can tell you put a lot of work into this, good job!

Neat concept, I like the art style a lot. Audio would have made a big improvement to the atmosphere but its a jam definitely easy to run out of time. In terms of gameplay, it feels nice to move around and the cat movement is tricky but exploitable which I like. I would just say when the squirrel is on a hole it should look like its in the hole instead of just sitting there. Or maybe going in a hole teleports you to another one or something

Nice game! Fun and pretty challenging. Some of the earlier levels seemed like repeats though, it felt like I saw the level type with 4 balls coming down at a regular intervals multiple times

The game ends when you hit an asteroid (they spawn more and more frequently) but I think I made the starting numbers too low

Pretty sure it's vsync being dumb. Just updated the game, should hopefully be fixed now

Interesting feedback! I thought about doing this but opted not to because the last game I made used this mechanic, and I didn't want to make the same type of thing twice

Really nice execution on a cool concept! Everything was very nicely polished (I like your taste in art assets haha). My one little nitpick is that it's a bit unintuitive for the windows to have friction with one another, like I thought I would be able to pull one straight down without affecting the one to its side but instead they stick together and usually kill the player. Nice work!

Really cool idea, would love to see you develop this further! The idea to use the little hand in corner with the scrap of paper for the controls was really neat

Cool concept! It might help the game seem less difficult if the control method is improved. Drawing a line is a bit hard to visualize whats going to happen to the robot, maybe something like a visible jetpack effect and the robot aims at your mouse position when you click would be more intuitive. And the sound and art design is very nice, good work!

Awesome game, loved how you took a unique concept and really ran with it! The level of polish is extremely impressive, even with multiple people it still takes a lot of effort and competency to get this done just from a project management standpoint, so kudos for that! The one area that wasnt the most polished was the new user experience unfortunately, some of the mechanics of the game weren't the most obvious and definitely hindered my enjoyment of the game the first few rounds. I think the idea of having tooltips in the menu is extremely cool in theory, but in practice if I have to read a lot of them to understand the core mechanics of the game (i.e. blocking bullets w/ windows) might as well just have a dedicated tutorial popup with the most important info. Excellent work nonetheless!

Super cool concept, and the presentation was very nice! I wasn't able to figure out how to lock onto the right monitor though, would be nice if it had the controls listed ingame

I like the idea! I think there are a few execution things that need improvement though, the jump feels weird and not sure if I'm missing something but I had to ramp off of objects to get enough height. And also the camera is a bit disorienting since it seems to move when you look up/down, so it's a bit hard to know where your character actually is. Would love to see work on this game continued!

Cool mechanics! And I like how agile the character feels. A few teeny tiny nitpicks, the walk sound crackling was only in my right ear headphone, and having to use the mouse to click through text instead of being able to use the movement keys was a bit jarring. Overall very nice!

Yeah XD

I started spamming in the beginning bc I wasn't sure which items were the damaged ones and then it was kinda fun to just stay in the spamming rythm LOL

The think mechanic is cool and I liked the dialogue you put in it! You could improve backtracking though, whenever I tried to move downwards through a doorway it rapidly teleported me several screens back

Very cool concept and presented extremely well! Some elements of the gameplay are a bit overwhelming though, I'm not sure if I'm just bad at the game or if it wasn't explained as well as it could have been. Maybe some ingame feedback (like another sound effect) when you make a mistake would help?

Cool concept and presentation! From a gameplay perspective there's nothing stopping me from just spamming the 1-4 number keys and beating the game without paying attention to it though

Very cool aesthetic! All the sprites are well drawn and match each other. As far as gameplay a tooltip with the keys would be helpful (I eventually figured out z is how to use the windows). There are also a few spots you can get stuck in and there's no way back to the rest of the level

Thanks for the feedback! If I work on this again I will definitely be adding more intermediate levels so the difficulty ramps up a bit more slowly

I like the concept, but for a lot of the early levels you can just tank the laser hits and go to the end of the level without killing them

Cool idea to have something reflect off the player's shield! I would say the movement is a bit clunky, the jump gravity seems weirdly heavy yet floaty, I think it might have worked better if you didn't have to hold the jump button down since that's a bit awkward with a double jump. Good work nonetheless

Love that you took a simple concept and really polished the heck out of it. Really sick that the music adapts to the gameplay, and you composed a real banger in FL. The default music level was too loud and the boss felt pretty easy compared to the last wave, but extremely solid game! Hard to believe it was made in just 3 days!

Hey thanks! I liked your game a lot too :)

Thanks for the feedback! Yeah I realized the window pos doesnt perfectly mirror the mouse movement, but was out of time to submit. This issue is fixed if you play the game in fullscreen :)

I like the direction you're going with this game, obviously you ran out of time but would love to see what you could make with these building blocks :)

Awesome game, loved how you wove the concepts of reflection and windows as a mechanic into this game! Only thing I would say to improve is the character control, it felt like I was gonna careen off the side of the small platforms with a small keytap, overall extremely solid!