wait how many did you shoot LOL
base_thomas
Creator of
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Really nice game! Everything's really great and well polished so I only have nitpicks: wasd is a bit of a weird control scheme, it's not super intuitive but im sure if I played the game more I'd get used to it. And maybe tweak the pacing a bit, the start of the game seems too slow and then it jumps up in speed really quick so I'd say start a bit faster but increase speed more incrementally.
Cool concept for a game! The parallax background was very nice and the balls felt satisfying to hit (outside of having no audio). There are a couple big opportunities for improvement though, the biggest annoyance for me was that it was hard to tell how fast the other balls were moving in absolute terms due to the scrolling background but no reference points to look at in the foreground (just a black floor)
Fun game! Love the concept! (although I might be a bit biased from making a similar game before). I think a few gameplay tweaks and you've really got something good. Allowing the player to click anywhere to power up your shot instead of having to click the ball specifically would speed up the game and reduce frustration. Maybe a bit less gravity too. Great work!
Super well polished game! I love the attention to detail with the graphical effects like the energy bar on the left and the block explosion when it gets shot! Interesting concept too, although I feel you should try to condense the tutorial into 1 screen instead of 2 (my attention span ran out and I skipped straight to the game). The only other thing I see missing is a quit button, but that's a nitpick. Excellent work!
Hey nice concept, similar to mine but I like the concept of a fuel meter and powerups and gas refills. Great aesthetics (aside from the darkness) as people have said! A bit more playtesting and this would be a fun game, but right now it takes too much fuel to maneuver so it's not a super rewarding gameplay loop for me. A lot of potential though!
This game made my brain flip around inside my skull so thanks for that
The movement system needs a bit more polish I would say, you can get stuck in the sideways trees if you jump at them from the side, and sometimes my jump input would get eaten going off them. But I can tell you put a lot of work into this, good job!
Neat concept, I like the art style a lot. Audio would have made a big improvement to the atmosphere but its a jam definitely easy to run out of time. In terms of gameplay, it feels nice to move around and the cat movement is tricky but exploitable which I like. I would just say when the squirrel is on a hole it should look like its in the hole instead of just sitting there. Or maybe going in a hole teleports you to another one or something
Really nice execution on a cool concept! Everything was very nicely polished (I like your taste in art assets haha). My one little nitpick is that it's a bit unintuitive for the windows to have friction with one another, like I thought I would be able to pull one straight down without affecting the one to its side but instead they stick together and usually kill the player. Nice work!
Cool concept! It might help the game seem less difficult if the control method is improved. Drawing a line is a bit hard to visualize whats going to happen to the robot, maybe something like a visible jetpack effect and the robot aims at your mouse position when you click would be more intuitive. And the sound and art design is very nice, good work!
Awesome game, loved how you took a unique concept and really ran with it! The level of polish is extremely impressive, even with multiple people it still takes a lot of effort and competency to get this done just from a project management standpoint, so kudos for that! The one area that wasnt the most polished was the new user experience unfortunately, some of the mechanics of the game weren't the most obvious and definitely hindered my enjoyment of the game the first few rounds. I think the idea of having tooltips in the menu is extremely cool in theory, but in practice if I have to read a lot of them to understand the core mechanics of the game (i.e. blocking bullets w/ windows) might as well just have a dedicated tutorial popup with the most important info. Excellent work nonetheless!
I like the idea! I think there are a few execution things that need improvement though, the jump feels weird and not sure if I'm missing something but I had to ramp off of objects to get enough height. And also the camera is a bit disorienting since it seems to move when you look up/down, so it's a bit hard to know where your character actually is. Would love to see work on this game continued!
Cool idea to have something reflect off the player's shield! I would say the movement is a bit clunky, the jump gravity seems weirdly heavy yet floaty, I think it might have worked better if you didn't have to hold the jump button down since that's a bit awkward with a double jump. Good work nonetheless
Love that you took a simple concept and really polished the heck out of it. Really sick that the music adapts to the gameplay, and you composed a real banger in FL. The default music level was too loud and the boss felt pretty easy compared to the last wave, but extremely solid game! Hard to believe it was made in just 3 days!