This is a very cool idea with nice graphics!
As other said, it's a bid sad that you can "cheat" by mashing your keyboard, and that the game is insanely hard and punitive if you don't!
With a bit more balance this can be a very good game, great job!
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #32 | 3.214 | 3.214 |
Overall | #36 | 2.821 | 2.821 |
Presentation | #37 | 2.929 | 2.929 |
Concept | #41 | 2.857 | 2.857 |
Enjoyment | #44 | 2.286 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
GalaxyVinci05
Software used
Unity Editor
Use of the limitation
A rhythm game where you always have to follow the beat
Cookies eaten
none lol
This is a very cool idea with nice graphics!
As other said, it's a bid sad that you can "cheat" by mashing your keyboard, and that the game is insanely hard and punitive if you don't!
With a bit more balance this can be a very good game, great job!
Thanks a lot! Yeah well I guess I could've fixed the mashing thing, but then it would've became insanely hard considering the current difficulty haha. Also I could've added maybe 3 lives instead of insta-killing you when you get hit, that would've made up for the difficulty. Gonna work on all that stuff once the jam ends
Man, I must have failed like 20+ times before realizing all I need to do to survive was hit the spacebar at the right time and I could completely ignore the red and blue notes. I've read what some folks have said and I'd have to agree Vertical note movement would of been easier to pay attention to. Nice game once you realize how to play but man, why not have the keys for red and blue be next to each other? very awkward finger placement.
PS. is there a way to restart the game besides just relaunching it?
Yeah I guess the finger placement is very awkward after all. The gameplay mechanic is taken from Muse Dash which also uses horizontal scrolling and the same keys. I preferred to go with that rather than a 4 keys DDR-style gameplay, but didn't consider the finger placement as I probably was just used to it
Also no haha I didn't think of putting a menu button at the end this time. I just though it wouldn't be that useful but I guess I'll start putting menu buttons again in new games lol
Very hard to play, my fingers were not made for this. But for guitar hero fans, this is perfect
I think think the blue and red were way to difficult to pay attention to and it would have been more enjoyable if red and blue were vertical and then left right would make more sense for my hands. I ended up just spamming f and j and only watching for space, but that being said I liked the music and rhythm alot! great job!
Thanks for the feedback! The gameplay mechanics are inspired by Muse Dash with the addition of the beat wave from Rhythm Doctor. For the field of view I thought it would be fine like that as the wave always comes with the same rhythm so that part of the gameplay is more about hearing rather than seeing. But yeah I think I got a bit too overboard with the difficulty haha, should have let someone test it.
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