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Cataclysm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #33 | 3.846 | 3.846 |
Concept | #44 | 3.077 | 3.077 |
Overall | #45 | 3.154 | 3.154 |
Presentation | #55 | 3.000 | 3.000 |
Enjoyment | #62 | 2.692 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Gurk Studios
Software used
Godot, Aseprite, Gimp
Use of the limitation
The color palette i guess
Cookies eaten
9
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Comments
A simple but very exciting concept! I was pleased with your work with 2D light, the presence of leveling up.
Nice entry! I think two things that would benefit gameplay a lot would be a faster fire rate and a juicier visual feedback for killing enemies. Other than that, fun gameplay loop and I always like to see procgen in a game. Good job!
I get a level with only one way and nothing else, maybe there is some bug in the map generation ?
Gg for your submission.
Music would add to the experience. Reminds me a lot of Nuclear Throne. It was fun all in all, good job!
Pretty Fun! Would have loved some intense music to go along with it!
yeah i know but it got tight in the end
Could do with some music but otherwise very good.
Love the torch and style - good job.
the baddies seems to flicker in and die on their own or something on the first 2 levels but after that U was able to kill them with a few good shots level three had a large area with no colliders not sure if it was unfinished or meant to be that way since lvl 4 was proper again.
Nice work to you and your studio on your game.
The whole thing is randomly generated so the levels can have some issues. The flickering is a mistake i discovered after submission and is something with the collision shape