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Lunar Lure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #94 | 2.874 | 3.400 |
Presentation | #122 | 2.704 | 3.200 |
Overall | #133 | 2.620 | 3.100 |
Use of the Limitation | #139 | 2.366 | 2.800 |
Concept | #147 | 2.535 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Deepak Yadav
Software used
Unity
Use of the limitation
The moon attractor machine multiplies itself every 10 seconds
Cookies eaten
10
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Comments
Cool Core!
I rly enjoyed!
Thanks for your review its really motivating for me
presentation part of the project is nice, and gameplay is great, i didn't encounter any bugs, which is cool and that visual effect when moon gets closer looks realy wounderful, good job!
Thanks
Cool concept. The best part was playing and watching the moon actually get closer to the level in front of you. The actual gameplay could be cleaned up, and for accessibility purposes, having a more balanced audio and sound effect system would be essential. A visible control scheme would be helpful too.
thanks for your review it was my first game jam I will definitely improve other features later
Nice game !
i took me a little time to understand how to build moon repulsors but when i understood it was super fun !
thank you bro i just want some reviews because it is my first game jam
I think the idea of aliens trying to crash the moon into Earth is a fun concept!
You could have explained a little better how the game mechanics work. It took me a few turns until I found out that you can destroy the aliens' moon attractors. After that the game became very easy.
You could have maybe included some platforming gameplay to make it a little more interesting.
thanks for your review it was my first game jam and I was bit confused and it make me skip few of my ideas of this game. thanks dude it will be good if you would rate this good or bad according to your experience